Ongoing projects

Reuse in primary care (reCURE2). 01/03/2026 - 29/02/2028

Abstract

The healthcare sector produces one of the largest amounts of industrial waste in Flanders. reCURE 2 focuses on a transition from single-use products to reusable alternatives within primary care. Together, we are working on safe, high-quality, and circular solutions for disposable packaging, instruments, and textiles. reCURE2 builds on the results of reCURE, which investigated reusable solutions in hospitals. reCURE2 focuses on primary care, such as residential care centers, medical practices, and home care. The limited scale, varying organizational forms, and specific use requirements make it difficult to directly apply the lessons learned from reCURE. The project accelerates the transition to sustainable care products by providing insight into the technological, economic, and organizational possibilities of reusable solutions. reCURE2 investigates which materials and processes are suitable for safe, efficient, and environmentally friendly application in primary care. In doing so, the project collects valuable data and practical experience that support the decision-making processes of healthcare institutions and lays a solid foundation for the widespread adoption of circular solutions. What does reCURE 2 want to achieve? reCURE2 supports healthcare institutions step by step in the use of reusable products. The project combines analysis, design, and implementation. First, bottlenecks and barriers are identified from the perspective of healthcare providers, patients, and the broader value chain. Next, concrete reusable alternatives, logistical solutions, and implementation guidelines are developed. Finally, the project tests and simulates these solutions in practice, measuring and analyzing results to support further refinement and widespread application. Through this integrated approach, reCURE2 offers circular solutions and lays a solid foundation for sustainable change within primary care. The project combines theoretical insights with practical experience, enabling reusable products to become effective, safe, and widely applicable.

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  • Research Project

International reusable packagingsystem to break bottlenecks, not bottles (INTERPOOL). 01/01/2026 - 30/06/2029

Abstract

Glass reuse systems for packaging gained renewed relevance with the EU Packaging and Packaging Waste Regulation (PPWR), driving systemic change towards a circular economy. While some countries have long-standing national reuse systems, particularly for glass bottles, and new systems continue to emerge, transnational potential remains untapped. Glass is still mostly recycled or discarded rather than reused. Transnationally functioning reuse systems e.g. pooling systems (where packaging is jointly circulated, collected, cleaned, and reused by multiple actors) can significantly increase the circular potential of glass packaging across regions by creating more cost- and environmentally efficient solutions by increasing scale, reducing complexity, enabling shared infrastructure across borders, and lowering waste management costs. Organisationally, reuse systems are highly complex and follow distinct logics depending on the country, industry, packaging type, and product context. Aligning and connecting systems is essential, enabling the EU's transition towards circular packaging. INTERPOOL aims to increase reuse rates by 5-10% of glass packaging for household food and beverages (F&B) and secondary packaging (e.g. crates) by creating enabling conditions for accessible and effective transnational reuse systems. This transnational approach brings a new perspective to reuse systems. 14 partners (NL, BE, FR & DE) representing the full value chain of the reusable glass packaging system, collaborate to share knowledge, prevent fragmentation, enhance efficiency, and create a foundation for a cohesive, EU-wide reusable glass packaging ecosystem.

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SPARCE – Sustainable Product Assessment and Redesign for Circularity and Energy Efficiency. 01/01/2026 - 31/12/2026

Abstract

Electronic waste (e-waste) is rising at an alarming pace. In 2019, 53.6 million tonnes of e-waste were generated globally, with forecasts predicting this number will surpass 82 million tonnes by 2030. This trend is driven by shortened product lifespans, poor repairability, and limited options for upgrading components. Meanwhile, EU policy is rapidly evolving with regulations like ESPR (Ecodesign for Sustainable Products Regulation), the Digital Product Passport (DPP), and Right to Repair. However, many companies struggle to adapt due to a lack of modular design expertise, costly redesign cycles, and uncertainty around return on investment. The SPARCE project – Sustainable Product Assessment and Redesign for Circularity and Energy Efficiency – aims to address this gap by developing and validating an integrated methodology and digital toolset that empowers companies to continuously optimize energy performance and circularity in smart electronic products. It does so via two key services: SPARCE-SCAN, a scanning and scoring tool that evaluates products on energy use, upgrade potential, and compliance with circularity standards; and SPARCE-DESIGN, a decision-support toolkit that offers redesign strategies for improving modularity, repairability, and energy efficiency. SPARCE enables companies to meet evolving regulations while reducing e-waste, extending product lifespans, and exploring new value streams through modular upgrades and service models.

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Optimisation of method and product for endoscopic repair of bladder neck stenosis and bulbar strictures using graft material. 01/01/2026 - 31/12/2026

Abstract

The proposed project is a continuation of Stijn Claus's master's thesis (academic year 2023-2024) and the IOF POC Create project (2025). The master's thesis developed a surgical method and accompanying instrument (EndoComb) for repairing bladder neck stenosis after radical prostatectomy. In the IOF POC Create project, the scope of this method and instrument was expanded with a new application: repairing strictures in the male bulbar urethra. EndoComb is essentially a product that is used in combination with a tacker (fixation instrument) and an endoscope (camera). The product facilitates the insertion, positioning and fixation of a graft in the urethra. This graft is a piece of tissue that fuses with the urethra, allowing it to recover from damage. EndoComb offers an advantage over alternative methods in that it eliminates the need for incisions in the body. The entire operation can be performed in a minimally invasive, endoscopic manner. During the IOF POC Create project, work was done on the further development of the concept/idea that was obtained during the master's thesis. Prototypes were made using 3D printing. These prototypes were tested in a self-built test setup (physical simulation of the penis and urethra). Simultaneously, we tested the prototypes on human cadavers. To date, the cadaver tests have allowed us to partially verify the insertion and fixation of a graft in the urethra. We discovered that EndoComb can also be used to insert and fix a graft in the bulbar urethra. In the IOF POC Develop project, we first and foremost want to further test and optimise the functionality of EndoComb within both areas of application: the bladder neck and bulbar urethra (+ possible penile urethra). In addition, we will make the product more user-friendly for surgeons. Currently, EndoComb is not yet easy to operate by one person, and the camera image is not yet optimal. These issues can be tested and verified through iterative cadaver testing. At the end of this research, we want to obtain a fully functional prototype that has proven its effectiveness on a cadaver. At the same time, we will define the final design and materialisation of EndoComb under the guidance of a regulatory consultant. Finally, we will define the valorisation and patent strategy for EndoComb. Close ties were already forged with a partner in the first IOF POC Create. Within this project, we will establish new partnerships and set out a detailed valorisation strategy.

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KidAct: Innovative, reusable eye patch with medication access for children (0-18years) and adults after cataract surgery. 01/01/2026 - 31/12/2026

Abstract

Cataract disrupts normal visual development and requires intensive postoperative care (the younger the child, the more intensive) with frequent eye drop administration. Current practice relies on conventional, fully adhesive eye patches that must be partially removed several times a day. This causes skin irritation and pain, increases the burden for both child and parents, and undermines treatment adherence and hygiene. KidAct offers a gentle, skin-friendly eye protection consisting of two parts: (1) a semi-permanent carrier with adhesive layer that can remain comfortably on the periorbital skin for several days, and (2) a transparent lid that can be opened for quick, hygienic, and painless access to medication. The design is for a big part reusable, and takes into account the variation in dropper bottle tips, anatomical differences between infants, children, and adolescents, and a non-stigmatizing appearance. The project combines context analysis and co-creation with clinicians, iterative prototyping, material and adhesive layer selection, and verification of comfort and skin compatibility. We aim for improved treatment adherence, reduced skin damage, and less stress during aftercare, with primary application in pediatric cataract and potential extension to other indications (e.g. corneal transplants) and adult patients. The expected outcome is a clinically urgent, industrially scalable concept with clear valorisation pathways.

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Biomimetic System for Helmet Impact Energy Limitation and Deflection. 01/01/2026 - 31/12/2026

Abstract

The B-SHIELD project develops a new generation of sports headgear addressing the growing concern of brain injuries in contact sports, with boxing as the initial application domain. Current helmets mainly focus on preventing superficial injuries and provide limited protection against concussions. The B-SHIELD concept introduces a biomimetic, multi-layered design that reduces both linear and rotational impacts while improving comfort and ventilation. In this Proof-of-Concept project, we aim to further refine and validate the technology through prototype development and laboratory testing, while simultaneously assessing market needs in close interaction with (boxing) clubs, federations, and companies. This dual focus on technological validation and market exploration will lay the foundation for effective valorisation in a subsequent phase, either through collaboration with established manufacturers or through the creation of a spin-off. B-SHIELD aspires to set a new standard for brain protection in boxing and, ultimately, in other sports where head injuries are a major risk.

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A-budget MICT. 01/01/2026 - 31/12/2026

Abstract

AAA Project 1 – Modular Electronic Architectures (Chiplets) linked to Environmental Sensors: This AAA project explores modular electronic architectures with a focus on chiplet-based system design to enable scalable, reusable, and more sustainable hardware platforms—specifically targeting modular environmental sensor systems as a concrete use case. Outcomes will directly inform the design of citizen-science and distributed monitoring sensor kits that can evolve over time (new sensors, radios, compute) without full device replacement, strengthening imec's strategy in advanced integration and sustainable electronics and seeding follow-up funding and valorization pathways. AAA Project 2 – ROBOFAT: This AAA project explores a next-generation concept for powering robots through innovative energy systems.

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SharedMachineHub. 30/12/2025 - 31/12/2027

Abstract

MachineSharingHub aims to use equipment and machines in labs more intelligently and in a more circular way, both within and outside the university. This often involves equipment that is very expensive to purchase and maintain, or equipment that is indispensable in certain processes but rarely used. Using Toolsquare technology—a combination of smart hardware and software—equipment usage is monitored, reserved, and shared in a controlled manner. This is already being implemented at the lab level, but the real mindset shift needs to happen at a higher level, across departments, where the real gains can be achieved. By analyzing usage data, insights are generated for optimization and shared use between labs, departments, campuses, and even organizations. The project aims to demonstrate that shared use and a data-driven purchasing and investment policy lead to fewer equipment, better shared use, higher OEE, lower costs, reduced material consumption, and a greater ecological and social impact. The collaboration between Toolsquare and the University of Antwerp (REuse Lab) focuses on demonstration, ecosystem development, mindset shifts, business model validation, and dissemination.

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Repasys 01/11/2025 - 31/10/2028

Abstract

REPASYS ("Reusable Packaging: System Innovation and Business Models") investigates the economic and systemic potential of reusable food packaging within Business‑to‑Consumer (B2C) value chains. Adopting a broad systems perspective, the project examines the entire packaging lifecycle, from primary production to end‑user interaction. The target group includes food and agricultural companies, packaging manufacturers, washing facilities—often embedded in social enterprises—logistics partners, retailers, technology providers, and recycling companies. These sectors represent significant economic value in Flanders, encompassing 80% of the Belgian food industry, 58 social enterprises (maatwerkbedrijven), major food retailers, and more than 2,000 agricultural businesses active in vegetables, fruit, and potatoes. The project aims to accelerate the transition toward large‑scale adoption of reusable food packaging by developing new business models and strengthening collaboration between actors across the value chain. REPASYS supports companies in making strategic decisions regarding implementation pathways, leadership roles, and necessary investments. The development of robust business models enables opportunities for Packaging‑as‑a‑Service (PaaS) companies, digital solution providers, logistics operators, and social employment initiatives. Anticipated impacts include new cross‑sector collaborations, increased investments, job creation, and substantial infrastructure development, such as optimized logistics systems, washing facilities, and distribution networks. In doing so, REPASYS acts as a key catalyst for the Flemish transition toward a circular system for reusable food packaging.

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Improved endoscopic brush to maximize cellular yield and diagnostic performance. 01/09/2025 - 31/08/2026

Abstract

An endoscopic brush is a medical device used to collect tissue during endoscopy of the gastrointestinal system, bile ducts and lungs, among others. Tissue sampling can help in detecting infection, inflammation and cancer. By rubbing the organ wall with the brush, cellular material sticks between the bristles that can be examined in a laboratory. An endoscopy is stressful for the patient and carries risks. For example, a bile duct examination poses the risk of pancreatitis. It is therefore important that the first sample collection is successful so that no further attempts (= repeats) must be made. However, during a biliary tract examination, only 45% of the samples yield sufficient cellular material to allow a diagnosis to be made, often necessitating a repeat, and this again poses risk. This problem of insufficient yield also presents itself in other examinations where endoscopic brushes are used. Repeats are desirable to avoid in all examinations. Based on clinical findings during use of endoscopic brushes, the researchers propose a number of improvements to the endoscopic brush to improve cellular yield. Based on these proposals, we preliminary developed a conceptual design for a new endoscopic brush. This project aims to further develop the concept and translate it into a working prototype. In a second phase, the prototype will be tested in vitro by a number of endoscopists affiliated with UZA. Various valorisation routes will be examined during the course of the project so that steps can be taken toward commercialization by the end of the project.

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EVERPAX - scaling reusable packaging for e-commerce 01/12/2024 - 31/08/2026

Abstract

The EVERPAX project aims to develop and test a circular value chain for reusable packaging in the e-commerce sector. Its goal is to create a scalable, cost-effective, and sustainable system that serves both B2B clients and consumers. The consortium includes eight partners: Twintag, Retail Concepts, Torfs, bpost, Corplex, VIL, Fost Plus, and University of Antwerp. Building on previous pilot experiences, the project integrates ecodesign principles, digital technology (e.g., unique digital IDs per package), and innovative logistics. EVERPAX focuses on reducing waste and CO₂ emissions, increasing customer engagement, and developing new circular business models. The reusable packaging system is tested in a live environment, with continuous monitoring of customer satisfaction, return rates, and environmental impact. The project aims to create lasting impact by positioning reusable packaging as the new standard in e-commerce, accelerating the transition to a circular economy.

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Exploring the potential synergy of computational design with product service systems (PSS) to support modularity and upgradability for the development of electronic products in a circular economy. 01/11/2024 - 31/10/2028

Abstract

The overall objective is to reduce e-waste through a new method of CPD. The goal of this research project is to study the development of this CPD method, provisionally named 'DRUM' (Design for Repairability, Upgradability via Modularity). This method should provide a solid basis for future (re)design of smart products using a modular product-system architecture. This should ensure compliance with regulatory and societal demands for repairability and leverage the potential of circular business models with focus on upgradability.

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Beyond the Binary: An Intersectional Approach towards a more Systemic Inclusive Design. 01/11/2024 - 31/10/2026

Abstract

In a society characterized by superdiversity, Inclusive Design practice has become increasingly important to ensure accessibility for all. While the Inclusive Design (ID) paradigm aims to enable an increasingly diverse population to participate in society, in recent years its practice has faced criticism for its single-axis conception of diversity and limited development of inclusion, limiting its potential for fostering equity in design.In this project, I present 'intersectionality' (IS) as an innovative and promising framework to unlock the full potential of ID. IS highlights the complex interplay of various forms of oppression based on identity categories such as gender, race, and class. By acknowledging the intersecting systems of oppression that shape individuals' experiences, IS challenges the traditional single-axis approach in ID, which fails to capture the multidimensional nature of lived experiences. This project aims to explore the potential of an intersectional framework for ID to address its limited conception of inclusion and diversity. Using both theoretical and empirical methodologies, I seek to uncover systems of power imbedded in ID discourse and amplify marginalized voices. I aim to develop an intersectional design framework capable of addressing today's systemic design challenges, as they unfold for complex, multidimensional stakeholders. Finally, the development of an actionable toolkit strives to promote equitable design practices.

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Design for a Circular Economy: How to design optimal plastics usage in a circular economy. 01/10/2024 - 30/09/2029

Abstract

Did you know that metal straws are actually environmentally not better than plastic ones? As a design researcher I'm interested in supporting the transition of the plastics industry towards a circular economy from a human-centred perspective. Meaning, that it does not help to forbid the usage of straws if they are simply replaced by other materials without influence on motivation of behaviour change. We have to design new ways of experiencing the same drinking consumption or change people's motivation towards reuse. Research is needed to investigate the opportunities to redesign the usage of these valuable unique materials.

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MycoMatters: developing next-generation sustainable mycelium-based materials. 01/10/2024 - 30/09/2028

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The MycoMatters project aims to revolutionize sustainable material production by developing 100% biobased and biodegradable mycelium-based leather-like materials. Addressing the environmental and social challenges of traditional leather and the sustainability shortcomings of synthetic alternatives, the project focuses on enhancing the mechanical properties of mycelium through innovative techniques, including the use of biobased crosslinkers and bacterial co-cultivation. By optimizing the production process and leveraging advanced post-growth processing methods, MycoMatters seeks to create a robust, eco-friendly material that aligns with circular economy principles, while also improving sensory attributes such as color, texture, and durability. The collaborative effort involves a consortium of experts from various fields, ensuring a comprehensive approach to material development and application.

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IOF Valorisation manager product development. 04/03/2024 - 31/12/2026

Abstract

The Antwerp Design Factory is part of the Department of Product Development and closely linked to our prototyping facilities. Valorisation of the Antwerp Design Factory (productisation of research, knowledge-intensive innovation, pre-incubation). Coordination of running projects.

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Adaptive Human Operator Interaction with Autonomous Systems (AHOI). 01/12/2023 - 31/03/2027

Abstract

In autonomous systems, human interaction is key. While machines handle uncertain scenarios, they often lack in ethical considerations. AI systems, being "black boxes," make decisions that are not transparent. This lack of transparency can challenge human operators, especially in risky situations, leading to monitoring difficulties and ethical issues. Human biases can also impact this interaction, resulting in overconfidence or dismissal of AI recommendations, thus breaking down trust in the system. Addressing this, the Adaptive Human Operator Interaction with Autonomous Systems (AHOI) consortium aims to understand how explainability and trust in AI shape each other. This team of diverse researchers focuses on trust in the context of maritime autonomous navigation. The research includes: 1. Developing a robust autonomous navigation system for dynamic maritime environments, using advanced machine learning for unknown settings. 2. ¶¶Òő¶ÌÊÓÆ”ing how explainable AI (XAI) affects operators' trust and decision-making, enhancing understanding of AI decisions for operators with varying expertise. 3. Investigating the interplay between human biases and transparency in human-machine interaction, identifying optimal collaboration points. 4. Designing an advanced human-machine interface (HMI) that offers insights into AI decision processes, tailored to user experience levels. 5. Using XAI and visualization software to create a dynamic, interactive HMI that adapts explanations based on user feedback, fostering continuous learning. This comprehensive approach aims for a system that is both robust and transparent, facilitating efficient human-machine collaboration in maritime navigation. Though focused on maritime navigation, the findings have broader applications in defense, like mine hunting, surveillance, UAV, and UGV operations. In AHOI, iMec will research AI and XAI, UA and AMA will study human operator biases, and MAHI will focus on autonomous vessels' situational awareness and HMI design.

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Nature4Nature 01/06/2023 - 31/08/2026

Abstract

This project works supportive to the MSCA-DN project Nature4Nature. Based on this doctoral training netwerk, that is coordinated from a multidisciplinary-team at ¶¶Òő¶ÌÊÓÆ”. In this additional project, we will consider how we can continue this supradisciplinary research on biomimicry to continue the understanding, translation and application of natural intelligence in sustainable applications.

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A systems approach to leveraging social norms in the transition to a circular economy. 01/05/2023 - 30/04/2027

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Using mix method research, this project aims to develop a systems-view of behaviour change within two key CE domains (clothing consumption and food waste) to identify a set of key factors with the most potential leverage for pro-circular behaviour change. Informed by behavioural scientific literature, hypotheses around this set of factors will be tested using survey experiments. There are 3 key outcomes for this research: (i) a fundamental understanding of key leverage points within two key CE domains, clothing consumption and food waste; (ii) a conceptual framework to guide the development of behavioural interventions to promote pro-circular behaviours within those domains and (iii) learnings, strategies and models for designers, researchers and policy professionals to implement and evaluate interventions.

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Inspired to Integrate: Filtering Nature's Diversity for Nature-friendly Implementations (Nature4Nature). 01/03/2023 - 28/02/2027

Abstract

Nature provides an almost inexhaustible source of inspiration for innovative designs that may help to tackle many of the world's current social, economic and environmental challenges. In accordance, the potential of bioinspiration (including biomimetics and biomimicry) has become widely recognized in academia and industry. The main hurdle preventing the field of bioinspiration from delivering its promises, however, stems from differences in tools, practices and viewpoints of its practitioners, often obstructing further development towards successful products. Nature4Nature, a unique joint effort of biologists, engineers, designers and manufacturers, will immerse young doctoral researchers (DCs) in a learning environment that fully spans the inspiration, integration and implementation aspects of bioinspired design to tackle the conceptual, methodological and practical challenges. It will provide DCs (a) with a mindset and know-how to harness biodiversity into design; (b) with the theoretical background and practical skills for transferring biological model systems into engineering designs and applications; and (c) with an attitude and competence to implement bioinspired ideas in an explicit sustainable way. Nature4Nature will focus its research activities onto one model system: how to efficiently separate solid particles from liquids. Biological filtration systems have evolved repeatedly over the earth's living history. Nature4Nature will teach DCs to make the most of this rich heritage, using it as an inspiratory source for designing and manufacturing high-throughput, clog-resisting filtering systems that can help conserving and restoring the world's aquatic habitats. By fostering a new generation of researchers operating at the interface between scientific disciplines, sectors and societal actors, Nature4Nature sets out to spur innovative practices and will aid in overcoming the barriers to implementation of bioinspiration in the design process.

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Sense of Wonder. Artistic portals between the real and the virtual. 01/12/2022 - 30/11/2026

Abstract

'SENSE OF WONDER: a feeling of awakening or awe triggered by an expansion of one's awareness of what is possible or by confrontation with the vastness of space and time, as brought on by reading science fiction.' Our lives are increasingly shifting towards the digital. Artists, too, have made attempts - successful or not - to attract spectators in virtual worlds. The difference with pioneers from the late eighties and nineties like Jeffrey Shaw, Chris Marker, Monika Fleischmann and Char Davies is that the technology has made such a leap forward and has become so reachable that an enormous potential of digital worlds becomes reachable, connecting us to a wire of unexplored, virtual environments, the so-called 'metaverse'. This evolution is irreversible, not to replace physical experiences, but to create new art forms and to tap into new audiences. These experiences are only valuable when everyone involved – artists, performers, spectators - feels included within the virtual surroundings. The portal - the entrance to this experience – has a crucial role to play in this. How can the transition between the real and the virtual be constructed in such a way, that those involved feel part of the virtual environment? Concepts such as storytelling, interaction, presence, and immersion are vital in defining this transition. The research questions are divided into three categories: ‱ Technical-artistic interaction What are the technological constraints hindering a fluid transition from a physical experience to a virtual one? In what ways can artistic parameters innovate technological development? ‱ Presence of performers and audience From what point do performers and/or audience members feel part of digital reality? How can we define 'the portal' in this sense? ‱ Technical-artistic functionality What functions must 'an artistic portal' possess to enable interdisciplinary performance? To what extent does the dynamic interaction between the physical and virtual audience determine the functionality of the portal? To what extent do artistic purposes determine the functionality of the portal? During this PhD trajectory several experiments combining these concepts will be set up, in order to construct various portals in the form of performances and/or installations.

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Different Tubes. 01/12/2022 - 30/11/2026

Abstract

The research explores clarinet and bass clarinet preparation in a technologically up to date context and discusses the consequent transformation of the performer's perceived and acknowledged identity. Despite the triggering role that preparation had in the development of other instruments' repertoire and technique, its use on clarinet remains, to date, infrequent, with very few examples of works conceived for the prepared instrument. Besides, an accessible and systematic study method to approach the existing repertoire and the related techniques is still missing. The goal of this work is then twofold: stimulating artistic creation in this field and sharing knowledge on these practices. The research is inspired by the ongoing discourse on the human-technology relationship. Instrumental preparation inserts itself at the core of the symbiotic relationship happening between the instrumentalist and his instrument: modifying the instrument and the activity happening on it, preparation affects and transforms the performer. A distinctive characteristic of this work is then the choice of a "contemporary" approach to preparation, making use of digital technologies to expand the instrument and the traditional creative process. For this reason, the collaboration with the Department of Product Development of the University of Antwerp, and with composers/experts in this field, will offer the possibility of developing new instrument prototypes with the support of 3D printing technology and of the Arduino electronic prototyping platform. Two research questions will guide the study: 1. What are the logics and methods of clarinet preparation? 2. How does the preparation process transform the performer's practice and role? Research in this field will be done through the analysis of case studies (solo works for prepared clarinet or bass clarinet, from the existing repertoire or fruit of new collaborations). Through a reflective diary of my daily working practice and activity, and through the development and validation of a specific technical training. The research will produce a catalogue of clarinet preparation strategies, examining the logics that determine the choice of a specific preparation and the methods that practically realize them. Acknowledging and collecting the fundamental experience of performers and teachers who have previously worked on this repertoire, the study will discuss the competences that a prepared clarinetist needs to possess, confront the changes in his study and working practice and propose a specific technical training for the required skills.

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Design for Embodied Mediation. 01/10/2022 - 30/09/2026

Abstract

This research project is about everyday interactive products: digital cameras, washing machines, TV and audio sets, pocket calculators, electrical bikes, electronic toys, etc. It focuses on the mediation of these products: their ability to influence people's behavior in the long run. We want to give designers of such interactive products fundamental insight in the mechanism of mediation, in order to turn mediation into a design driver: a product objective that can be actively steered by the designer, during the design process. More specifically, we want to investigate how an embodied interaction approach to the design of these products influences their mediation. The project employs a Research-through-Design (RtD) methodology, combined with a long-term field test. As a practical context for the RtD process, we choose the conception of an interactive product with a predefined mediation. The product aims to stimulate the connection of elderly people over 70 with their close family and friends, in order to counter their isolation and feeling of loneliness. It is an interactive household product, located in the home of the older person. In a first, exploratory part of the project, the interactive product is preliminarily designed, with its predefined mediation in mind. Through an iterative process of design, user testing and reflection, we get a grip on the concept of mediation as a design driver and on its intertwinement with embodied interaction, in the design process of an interactive product. In a second part, a demonstrator of the newly designed product is developed and produced in a small series. These demonstrators are deployed in a long-term field test, and placed at participants' homes for several weeks. Through regular interviews and recorded demonstrator data, the interaction patterns of the participants with the demonstrator are revealed, and compared with the predefined mediation. Throughout the project, the Design for Embodied Mediation framework is gradually forged, and tested by setting up design projects for students at Product Development, University of Antwerp, and at Industrial Design, Eindhoven University of Technology. The relevance of the framework for design practice is assessed by confronting it with professional design experts.

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Personalized urotherapy at home to improve the care pathway of children with Lower Urinary Tract (LUT) dysfunctions. 01/01/2022 - 31/12/2026

Abstract

The products and services supporting urotherapy play a crucial role in the effectiveness of therapy. The traditional urotherapy products are often paper-based solutions and the little technology used, can be perceived as outdated. For example, traditional paper-based bladder diaries are described by patients as cumbersome and inconvenient, resulting in low patient compliance. Several innovations have been introduced to overcome these obstacles, such as digital bladder diaries and a urotherapy gaming application. However, all had limited or no effect. A potential reason is the design methodology behind these innovations, which focuses on scientific evidence to make sure the design complies with evidencebased guidelines. In contrast, user needs are not or insufficiently investigated during the design process, resulting in innovations that do not fulfill users' expectations. We believe the design of effective healthcare innovations requires a new approach that combines objective knowledge (Evidence Based Design) with subjective user experience (User Experience Design). It is our hypothesis that the combination of both design methodologies will lead to stronger design propositions, enhancing treatment outcomes and patient experience. In this research project we will investigate the impact of this integrated approach by applying it to the design of an ecosystem of interlinked products and services to offer personalized urotherapy at home.

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Past projects

Full dynamical cycling models: Synchronized anthropometric, 3D geometric, kinetic and dynamic measurements of (female) cyclists. 01/05/2025 - 30/04/2026

Abstract

For cycling comfort, injury prevention and performance optimisation, the characteristics of a bicycle must be attuned to the characteristics of the cyclist. This bike fitting is mainly applied by professional cyclists, but the demand for a good bike fit is also increasing significantly among recreational cyclists. A strongly growing user segment of sports bicycles are women. For this target group, cycling in a sporty, bent-over position is a problem because "racing bicycles" are traditionally designed for men; a women's bicycle is still just a (smaller) men's bicycle, albeit sometimes in a different colour. With the rise of affordable mocap techniques (motion capturing), advanced bike fitting systems have been on the market for several decades that measure the entire movement of the user during one or more pedalling cycles. Based on these moving body segments/kinetic information, an expert then adjusts the cyclist's bicycle. A cyclist also exerts forces and delivers power, in order to move at a certain speed. With this project we want to expand the current kinetic models of cyclists to the complete geometry of the cyclist's body and also with force measurements (dynamics). In this way we want to create the necessary data models of cyclists so that bike fitters, bicycle manufacturers and bicycle distributors can respond to market expansion, driven by the increasing demand for bike fit, can adequately address the market of female cyclists, can offer their products and services in a scalable and standardized way, and respond to the opportunity of data-driven bike fit and online retail. The data models are female cyclists because there are great opportunities for adaptation and valorization, but the measurement methods and measurement protocols that we develop in this project can also be applied to male cyclists.

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  • Research Project

LiDAR-Powered Smart Docking Solution for the Maritime Industry: Spin-off Initiative. 01/01/2025 - 31/12/2025

Abstract

Moored container vessels constantly move under the influence of the tide, wind, passing by vessels, etc. For safety reasons, monitoring these horizontal motions is crucial. An extensive tidal range can slack the vessel's mooring lines and allow the ship to move dangerously at the berth. Furthermore, during cargo operation, the load on the vessel changes, and the vessel's draft varies. Therefore, the tightness of the mooring ropes/cables is affected. This can lead to liability issues between the shipping companies and the port, as for who is responsible for the possible damage to the ship or the cranes on the quay wall. Thus, there is a need for objective data gathering of the moored ship's movements. The current best solution to this problem is bringing an expensive and heavy GPS-system onto the bridge of the ship. This is undesirable because the port personnel has to go onboard the vessel and the installation of the GPS-module is not that simple and time-consuming. The Smart Docking technology developed by the University of Antwerp (Nexor Consortium and Antwerp Design factory) in a first innovation research project in cooperation with the port of Antwerp-Bruges aimed at researching the possibilities of using a 3D solid-state lidar to accurately track the movements of moored vessels. The in-situ testing of the delivered prototype has proven the viability of the solution but unveiled some possible improvements as well. On the hardware side, the mounting of the prototype on the iron bollards on the quay wall using magnets could be improved and the port asked for the possibility of easily swappable batteries. On the software side, the scalability, integration into third-party data frameworks and the remote connectivity will be optimized. The aim of this POC launch project is to launch a spin-off around this developed technology, with the secondary aim of further improving the hardware and software using feedback from port personnel, so the product is ready for the market. It thus involves developing a business case for a spin-off and building relationships with all possible stakeholders. The goal is to be the first on the market that is able to remotely (from the quay wall) and accurately track the movements of docked container ships with a portable product that is intuitive to use.

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  • Research Project

A new method for endoscopic repair of bladder neck stenosis with buccal mucosa after a prostatectomy. 01/12/2024 - 30/11/2025

Abstract

The proposed project is a continuation of the master's thesis by Stijn Claus (academic year 2023-2024), in which a surgical instrument (EndoComb) was developed to aid in the treatment of bladder neck stenosis. Prostate cancer is one of the most common types of cancer worldwide. To treat the cancer, the entire prostate is often removed (radical prostatectomy). After this procedure, there is a risk of bladder neck narrowing due to scar tissue formation (bladder neck stenosis). This narrowing needs to be surgically removed to restore normal function. The current method to remove this narrowing is highly invasive and often leads to incontinence and impotence. Prof. Dr. Gunter De Win developed a new surgical technique that reduces these side effects. The aim of the master's thesis was to further optimize this surgical technique, which resulted in the development of the EndoComb. EndoComb is essentially an extension that can be used in combination with a tacker (fixation instrument) and an endoscope (camera). The extension facilitates the insertion, positioning, and fixation of buccal mucosa. Buccal mucosa is used to repair the urethra, which is damaged following the complete removal of the prostate. EndoComb offers a significant advantage over current methods because it eliminates the need for incisions. The entire operation can be performed in a non-invasive, endoscopic manner. The IOF POC project follows a four-phase process. In the first phase, the concept is further developed and verified through benchmark testing, using a urethra model that closely mimics reality. These tests are conducted with Lo-fi prototypes created through 3D printing. In the second phase, these prototypes are refined for accurate usability testing, potentially extending to cadaver tests. The third phase involves cadaver testing with Hi-fi prototypes, manufactured using materials like stainless steel or polyoxymethylene. In the final phase, the model is further improved based on the results from the previous phase and used for additional cadaver tests. A potential collaboration with the Swiss company Regenosca is being explored. Regenosca specializes in creating artificial grafts, and their product can be perfectly combined with EndoComb.

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  • Research Project

Collection points for re-usable packaging 01/10/2024 - 28/02/2025

Abstract

The project examines different collection systems for reusable packaging. Using a structured approach in three phases - SCAN, DESIGN and CHANGE - it analyses current situations, creates alternative solutions and develops viable scenarios. The aim is to increase acceptance and viability for reusable packaging collection, focusing on sustainable choices and stakeholder cooperation, in order to support the transition towards a circular economy.

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  • Research Project

In vivo testing and market preparation of Buttonaid, a product solution for the creation of a buttonhole channel during hemodialysis. 01/09/2024 - 31/08/2025

Abstract

This Proof-of-concept (POC) project proposal is a follow-up to a previous POC named Buttonaid (ID49550 2023). Buttonaid is a simple and innovative product solution that facilitates hemodialysis therapy using the buttonhole method for both patients and nurses. Buttonaid is the result of Florentijn Vandecasteele's master's thesis Product Development, supervised by Prof. Lukas Van Campenhout. In this proposal, we have set out three tracks. The first is to complete the FAMHP application, ensuring the product meets all necessary medical regulations. The second track will be to test the solution in a clinical trial. In a third track, we will prepare the following valorisation route and market introduction of Buttonaid by approaching potential industrial partners. This track also includes the development, management and follow-up of the patent applications. The end result of the project is threefold. First, it results in a physical product ready for industrialisation. Second, there will be the results of the clinical trial. Thirdly, there will be a plan for the acquisition of the product by an industrial partner.

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  • Research Project

An aid for defecation in perineal descent. 01/05/2024 - 30/04/2025

Abstract

The planned project is a continuation to the thesis project of Kaat Robberechts (academic year 2022-2023), in which a tool (Femiset) was developed to alleviate defecation difficulties in women suffering from Descending Perineum Syndrome (DPS). Perineal descent is the medical term for excessive descent of the perineum when subjected to pressure from above, such as when making bowel movements. This can lead to symptoms of obstructive defecation, including a sensation of incomplete evacuation, tenesmus, fragmentation of stool, faecal urgency and faecal incontinence. This issue was brought to our attention by specialists at the Antwerp University Hospital (UZA), with whom close collaboration took place throughout the thesis. The designed solution includes a tool that allows the patient to apply mechanical counterpressure to the site of prolapse during defecation, offering a discrete, hygienic and non-invasive way to control the complications associated with the syndrome. Femiset is available in two different models: a static model, where a constant pressure is applied, and a dynamic model where the pressure can be varied manually during defecation. In a first phase of the project, the models will be fine-tuned for use in a clinical trial. In a second phase, both models will be tested in a clinical trial on 20 patients. The results of this study will be used in a third phase to optimise the product and further strengthen the patent application. This optimisation phase will result in three high-end prototypes of each model, closely resembling series products. During the course of the project, different valorisation routes (licensing/sale/spin-off) will be evaluated so that steps can be taken towards commercialisation by the end of the project.

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  • Research Project

REmedi for medical packaging 01/03/2024 - 01/03/2026

Abstract

The ambition of the living lab project "REmedi for medical packaging" is to gain insights and experiences into successful implementation of high-quality reusable packaging in healthcare through initial experiments. By combining the Green Deals "Anders Verpakt" and "Duurzame zorg", we want to support the realization of safe and high-quality reusable alternatives to single-use packaging in critical sectors such as the healthcare sector that, through their technological opportunities, create added value in the entire value chain. In the living lab project we start from a SCAN of a complex case of a single-use packaging for clinical testing, which is translated in a DESIGN of a reusable packaging. The implementation is tested during the CHANGE, followed by the REPEAT in a new reusable packaging for a new product for oncology. Through these cases, we will use a holistic approach with the full partnership (research, producers, suppliers, designers, social economy, etc.) to co-create sustainable, desired solutions for reusable packaging, the circular value chain, and quality assurance in the system.

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SafeTrawl I. 01/03/2024 - 31/08/2025

Abstract

This project focuses on reducing the risk of capsize in beam trawlers through an innovative electronic system. The system continuously measures the vessel's angle of heel and provides visual and audible warnings when the angle of heel increases. When a critical limit is reached, the system blocks the winch to prevent the vessel from capsizing while hauling in the nets. The limit values are calculated based on the initial stability of the vessel. The slope angle is also clearly displayed on the bridge and logged for near miss analysis and stability assessment.

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  • Research Project

Research and update info sheets accessible holiday accommodation - Tourism Flanders. 19/02/2024 - 19/04/2024

Abstract

This study, commissioned by Tourism Flanders, focuses on updating information sheets on accessible holiday accommodations as part of their recovery policy. The aim is to ensure optimal and comfortable accessibility for all, particularly for people with disabilities. Projects funded by Tourism Flanders must meet strict accessibility standards, with guidance provided by either the Accessibility Agency Flanders or Tourism Flanders' experts. Despite existing legislation, many tourism projects fall outside its scope, highlighting the need for expanded guidelines and inspiring examples. The study formulates and refines objectives to address these needs.

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  • Research Project

System change and innovation in the context of reusable packaging for circular economy on retail shelves (SIXPACK). 01/01/2024 - 31/12/2025

Abstract

In line with the EU Circular Action Plan, the beverage sector is at a turning point when it comes to packaging. Recent research from Zero Waste Europe shows that the top 4 packaging with the greatest environmental impact in Europe are beverage packaging. According to Article 26 in the PPWR, packaging for alcoholic beverages should be 75% reusable by 2040. With this consortium we want to offer a solution to this challenge by placing a reusable six-pack on the retail shelves, among the range of only disposable packaging. Based on an independent LCA by Copernicus University in Utrecht, we know that this return six-pack or 'Fillbee', in combination with reusable glass, emits 46% less CO2 than a can with a plastic foil, and 64% less CO2 than single-use glass in combination with a cardboard secondary packaging. While this solution has a very high chance of success, as a standardized supply chain for beverage crates already exists, there are a number of challenges involving the entire value chain. With this experiment we also want to take a first step towards standardized packaging in the food industry, by being able to scale up based on insights and learnings to put standardized packaging for food on retail shelves in the next phase.

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  • Research Project

benefits on bikes 01/11/2023 - 31/10/2025

Abstract

The Province of Antwerp promotes cycling by expanding cycle routes and infrastructure, with a focus on cycle highways and nodes connecting cycle routes. This project aims to support this promotion by improving user satisfaction through expertise in Product Development and Urban Planning.

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  • Research Project

SCI Impact Framework and Evaluation. 01/10/2023 - 30/11/2023

Abstract

Service Civil International (SCI), established in 1920, identified a need for a structured framework to measure its impact on a global scale. This need led to the development of an impact measurement framework in 2021 by the International Executive Committee. The aim was to move beyond anecdotal evidence and establish a systematic method for evaluating SCI's contributions to peace, social justice, and sustainable development.

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  • Research Project

cIn vivo testing and production preparation of the Buttonaid, a product solution for the creation of a buttonhole channel during hemodialysis, to make the product solution take over ready. 01/09/2023 - 31/08/2024

Abstract

In this Proof-of-concept (POC) project proposal, we propose Buttonaid, a simple and innovative product solution that facilitates hemodialysis therapy using the buttonhole method for both patients and nurses. Buttonaid is the result of Florentijn Vandecasteele's master's thesis Product Development, supervised by Prof. Lukas Van Campenhout. In this proposal, we have set out four tracks. The first is to fine-tune the current solution and finalise the Ethics Committee approval process. The second track will be to test the solution in vivo. In a third track, we will prepare the launch of Buttonaid by drawing up detailed technical plans and approaching potential industrial partners. The final stage is an overarching one: intellectual property protection through patenting. The end result of the project is fourfold. First, it results in a physical product ready for industrialisation. Second, there will be the results of the in vivo test. Thirdly, there will be a plan for the acquisition of the product by an industrial partner. Fourth, within this POC, the path to a patent is initiated.

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  • Research Project

Reuse in style Lab. 01/03/2023 - 31/12/2025

Abstract

The fashion industry has many problems regarding sustainability. One of these problems is the short lifecycle of clothing. Fast fashion lowers the number of times an item is worn which results in lots of waste. The focus of the PhD is the lifetime extension (LTE) of clothing and accessories. To achieve this LTE, there is a need for behavior change. Research shows that there are lots of barriers connected to achieve this behavior change. However, consumer who are more sustainable can motivate the industry to transition into a circular economy. The purpose is to gather knowledge on design for LTE and reuse. Quality and quality perception are the first and important variable to realize behavior change. To achieve reuse by the same user and/or different users, offered clothing must first meet objective and subjective quality requirements that are recognizable. The use phase must be designed in such a way that a long lifetime is facilitated by a lasting positive product experience and by quality assurance through maintenance and repair. First, a literature study will be done to explore the broad context of the subject. Knowledge will also be gained in close cooperation with fashion companies that play an exemplary role in a transition to a circular economy. From a systems analysis and innovation workshops, different design interventions will be detailed through cocreation and tested with end users through experiments. Next to that, qualitative and quantitative research such as surveys, (in-depth) interviews... will be done. The new design insights aim to be directly deployable by the fashion sector and (new) circular value chain partners. After the literature study is done, research questions can be formulated. The four focuses of the PhD will be formulated in four work packages. The overall challenge concerns a transition to a more circular fashion industry from the use phase, starting from the purchase or acquisition of the product. Next, 4 sub-challenges are defined: - Generate knowledge around how consumers can discover and recognize their own definition of qualitative, sustainable fashion products. - Generate knowledge around increasing perception of old/worn products through emotional connection/story. - Generate knowledge around increasing awareness of the user around perception of cleanliness to start maintaining more consciously - Generate knowledge to encourage users to repair faster instead of discarding to extend the lifespan.

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  • Research Project

Living Lab Plastics 02/01/2023 - 01/01/2026

Abstract

59% of plastic waste collected in Belgium is still incinerated. Besides recycling, other circular strategies such as reuse and recovery are hardly seen in the plastics sector. Yet, it is precisely these strategies that ensure the highest intrinsic retention of value of an object. The main reasons for these missed opportunities are the wide variety of plastics found in a wide range of applications and diverse compositions, the low price of virgin raw materials and the lack of a tracking mechanism. This living lab builds on the ambition to make recycling the last safety net for plastic waste and to circulate plastic objects, parts and raw materials in short chains. This will maximise cumulative value across the life cycle and preserve raw materials. These changes require profound transitions in the areas of - circular design with plastics; - the local organisation of plastics value chains. 10 use cases form the heart of this living lab. In choosing the cases, the focus is on recovering hard plastics that today go to the incinerator in the highest possible quality. That is where the biggest (social) gains can be made. For each of these cases, we examine why collection or recycling of the plastics has not happened so far, how it can be done in the future and what exactly is needed for other circular strategies to become the standard. To this end, we connect the entire value chain and arrive at new design strategies with plastics and blueprints for new collection, disassembly, sorting and production organisation in short chains. We embed these - in various academic and professional curricula (design and chemistry); - in policy recommendations (OVAM, Flanders Circular working agendas); - in sector consultation (Interafval, Essenscia, HERW!N, Groep Maatwerk); - and through the network of Social Circular Hubs in Flanders.

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  • Research Project

Craftmanship 4.0 through augmented fabrication. 01/01/2023 - 31/12/2024

Abstract

Industry 4.0 focuses on cyber-physical manufacturing systems. Most of the applications are focused on engineering topics, such as instrumentation, data processing and digital twinning, adaptability by flexible automation (sensing/robots), servitisation of capital goods, and logistics. The emerging Industry 5.0 trend, in which this project fits, puts an additional focus on extending human skills and wellbeing by human-centred design research For this, we adopt the paradigm of the "Wise Chisel": location and situation-aware support that extends traditional making with computational models. These are presented to the user using augmented reality and other contemporary digital design tools. This pilot project is aiming in establishing a framework for wise chisels, with new (publishable) insights through experimental work planned in the coming year, as well as co-organising workshops on modern craftmanship to engage (inter)national industry and vocational learning organisations/public institutions (at Cumulus conference 2023 and one yet to be determined in late 2023). Our aim is to gather a community around this framework and propose new research avenues that could benefit the Horizon Europe societal challenges destination: "A human-centred and ethical development of digital and industrial technologies".

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  • Research Project

Unmanned Mooring Systems for Autonomous Shipping (OARS). 01/01/2023 - 30/06/2024

Abstract

OARS seeks to develop an unmanned mooring system for autonomous shipping. At this stage in the project, we seek to push TRL forward, develop a functional prototype, demonstrate this on-board a vessel in an active shipping environment to provide a concrete use case for the industry. Simultaneously, CRL will be moved forward through contract agreements with partners in the marine sector. Here we leverage the unique selling point that Flanders is the only jurisdiction in the world that permits projects on crewless self-navigating boats on inland waterways.

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  • Research Project

Training for the future in relation with the circular economy. 01/01/2023 - 31/12/2023

Abstract

Tailor-made ecodesign course for the industry. Focus of the courses from worker (e.g. helping to sort the various waste streams) to the CEO (necessity of implementing ecodesign in business operations). The main focus group is R&D with the aim of integrating ecodesign into the design process.

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  • Research Project

Intelligent racing bike handlebar for improved cycling performance, injury prevention and rehabilitation. 01/01/2023 - 31/12/2023

Abstract

This project focuses on the further development of a racing bike handlebar for an indoor bike trainer. The handlebar's functionality is aimed at both clinical and performance enhancement applications. The result of this project is a marketable product design that can be used in the practice of professional bike fitters and physiotherapists.

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  • Research Project

The role of biomaterials in a circular reuse economy. 01/12/2022 - 30/11/2024

Abstract

Within a circular economy, focus is on resource recovery and ideally on avoiding any creation of waste. From a technical cycle, this means that materials have a long lifetime in the products that they materialize, and if eventually the product become obsolete, they can be recycled to be used in new products. This transition to circularity and so to product longevity and reuse does not only require new product and technology innovations but also a radical change of how we currently use products to avoid throw-away behavior. In contrast, from a biological cycle, a circular economy ensures the biodegradation of products after usage into new feedstock for new products. In principle, aside from proper end-of-life behavior, no further behavior change is required from the products' users. Consequently, the introduction of new bio-based materials in circular innovations bring in multiple design complexities. Questions should be answered on:(i) How to use these new materials made from for example fungi or algae apart from just surrogates for other materials such as plastics? (ii) How to avoid recreation of a throw-away behavior? (iii) How to deal with their unique (alive) characteristics that are unknown for designers? Within the Reuse Lab at the research group of Product Development, our interest is to understand how to design with these new bio-based materials, and how they can be used to design future circular products. In order to do so, a specific research collaboration is set up on mycelium materials with an interdisciplinary consortium of researchers with expertise in molecular microbiology and genetics (Eveline Peeters, VUB), synthetic biology and industrial biotechnology (Marjan De Mey, UGent), physical chemistry and polymer science (Niko Van den Brande, VUB), and architectural engineering (Lars De Laet, VUB). The goal of this SEP project is to collect the essential additional insights that is needed to upgrade our FWO SBO application and to resubmit a new application of the Mycomatters proposal. Within this project our ambition is find a link between future domains of applications and the unique opportunities of mycelium materials. Workshops will be organized to understand the acceptance and applicability of mycelium materials, more specific mycelium leather. These workshops will be organized with companies and design agencies from specific contexts such as clothing, bags, shoes, cars, and furniture (e.g. B4Plastic, deSter, Pro Natura, Voxdale, Sioen, 
). Furthermore, investigations will be done to understand to possible mix between technical and biocycle of a circular economy to extend the lifetime of for example textile products with mycelium leather by using their self-healing and living characteristics. Based on these insights, more specific partners will be contacted to be involved in the FWO-SBO to further detail the valorisation potential as well as steer the research path for mycelium materials.

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  • Research Project

Measuring behavioural reactions 'in the wild' towards users of assistive human augmentation products. 01/12/2022 - 30/11/2024

Abstract

Assistive human augmentation products Along with the growing impact of rapidly advancing technology on human life, interest in improving human abilities has increased. Human augmentation is the term that refers to such human-computer integration technology, and aims to restore, supplement, or even exceed our human potentials. This research proposal focusses on the assistive and inclusive nature and potential of human augmentation products. We frame assistive human augmentation products as such: ‱ device-based and usable at one's own discretion. ‱ worn or used in close proximity to the human body, i.e. near-body products, that ideally perform as extensions or integrations of the human body. ‱ strengthening the user's identity or capabilities by capturing contextual and physiological user input. ‱ non-invasive and thus cannot alter human characteristics permanently. Classification of human augmentation In preliminary work, a framework in the form of a diagrammatic presentation of both classifications was proposed, which could assist product designers in a wider reflection on their – yet to be developed – assistive product by considering its location in the diagram. For our European research proposal we will conceive and prototype assistive human augmentation products that exceed human ability and can perform physical, social and psychological functions. These prototypes will be exposed to bystanders in 'real-life' contexts to assess their social acceptance and desirability. Measuring 'in the wild' Our research team has experience in observational research and product proxemics. As such we study the human use of space and products and the effects on behaviour, communication and social human-product interactions. We are particularly interested in research that confronts bystanders with product usage situations 'in the wild'. Tracking, observing and measuring in real life social settings are of crucial importance to assess product acceptance and desirability. Together with our partners from ASL (Antwerp Social Lab) we are united by the quest to make psychophysiology relevant to the everyday life of people (with different needs) in an inclusive and ethically responsible way. Against this background, and with the expertise within the Antwerp Social Lab, we aim to develop a research method to assess kinesic and proxemic behaviour towards users of body-near-product (augmented assistive devices). Insights generated by this research method will inform the designer about the social acceptance and desirability of his or her concepts. In order to be able to conduct state-of-the art unobtrusive tracking in authentic contexts (both for use with individuals and for groups) that will allow us to do studies with vulnerable target groups (for which coming to the lab is not obvious) we are equipped with tools such as mobile eye-tracking equipment, wearable equipment for real-time physiological data acquisition, and additional audio and video equipment to support social and behavioural science research.

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  • Research Project

REuse Lab. 01/09/2022 - 15/02/2025

Abstract

The REuse Lab is a service platform that supports industry in the circular transition throughout the implementation and development of reusable alternatives for single-use products. The REuse Lab excels in the generation of applicable knowledge and insights in technical quality assurance, quality perception through trust and ease of use and experience, and for the optimisation of quality assurance through the value chain and new services. The multidisciplinary REuse Lab offers expertise to address, in cocreation with companies and sectors, the barriers that hinder or delay the introduction of products for reuse, through data collection in a scientific experimental setting. Building further on current research, this IOF funding allows the REuse Lab to develop the necessary basic business structure to leverage new funding from both third and fourth funding stream.

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  • Research Project

IOF Valorisation manager product development. 01/09/2022 - 30/09/2023

Abstract

The Antwerp Design Factory is part of the Department of Product Development and closely linked to our prototyping facilities. Valorisation of the Antwerp Design Factory (productisation of research, knowledge-intensive innovation, pre-incubation). Coordination of running projects.

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  • Research Project

A Taxonomy for Multi-Motion Systems. 26/08/2022 - 31/01/2023

Abstract

There is a demand from Flanders Make for a taxonomy of existing and future multi-motion systems. This taxonomy is put down in a partly visual and partly verbal language, and aims to facilitate the internal communication around multi-motion systems within Flanders Make.

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Museum Monitoring Tool (MuMo-project). 01/07/2022 - 31/08/2024

Abstract

Climate monitoring for museums/art objects using LORA, based on a previous trajectory in collaboration with the Antwerp Fashion Museum and iMec (Gent). Open source hardware/software trajectory focused on various measurement options, ideally compatible with SOLID for data retention.

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Behavioural design: Mapping out challenges and opportunities. 01/07/2022 - 31/12/2023

Abstract

Behavioural design is increasingly recognised as a key method and strategy for enabling social change. However, as a sub-discipline of design, it is facing a number of key issues, including a lack of understanding of how it is actually used, and how effective it is. The suggested project seeks to address this in three ways, namely by : (1) Engaging directly with key stakeholders in both the private and public sectors to explore hon behavioural design is currently applied and understood. (2) conducting a systematic mapping review of relevant work in the public and private sector and (3) distributing a (short) online survey. The research should allow us to identify the challenges for stakeholders in understanding and applying behavioural design methods and techniques, and to develop a set of practical guidelines informed by both the practice of designers, and the academic knowledge of behavioural change experts. Deliverables will include an academic publication, at least one conference presentation and a stakeholder map that can serve as a foundation for further collaboration.

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A roadmap to smart, reusable and qualitative healthcare (reCURE) 01/05/2022 - 30/04/2024

Abstract

The overall goal of reCURE is to provide suppliers of non-invasive medical textiles, with tools to successfully transition from disposable to reusable alternatives in the complex value chain of the healthcare sector. The actions in the project therefore focus on supporting the industrial value chain to effectively redesign and introduce their innovative reusable textile products for the healthcare sector, taking into account the strict requirements regarding safety, hygiene, sterility and accuracy as well as acceptance by medical staff and patients. Knowledge regarding the integration of functional textile properties and intelligence (UGent) and product acceptance (¶¶Òő¶ÌÊÓÆ”) will be validated in relevant example cases. The results will be worked out in a roadmap to support the target group with the necessary knowledge to develop their products in such a way that their reusable character will be accepted by the care sector. In this way the desirability and acceptance of reuse is addressed. In addition, the focus is also on the possibility of further optimizing the reusable products in terms of functionality and intelligence, which is usually not feasible for disposable products that are mainly focused on price. This project has 2 target groups: the industrial suppliers in the value chain (material and textile producers, re-processors (cleaning, maintenance, repair, sterilization...), machine builders and recyclers) and the users from the healthcare sector.

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Corporate transition to the Circular Economy: a systemic design approach. 01/10/2021 - 30/09/2025

Abstract

The production of goods in companies mostly follows a linear approach in which raw materials and resources are converted into products and, after use, into waste flows that will be partially recycled. On both the international level and the local level the awareness grows that this linear production process is not sustainable on the long term and that a transition towards a more Circular Economy is essential. This transition will have a major impact on the way companies innovate and the way products and services are designed and developed. The starting point for this research is the fact that a transition into a Circular Economy cannot be realized only on the level of product and service design but that innovation is also necessary on the level of the socio-technical system. A broad range of multidisciplinary factors, such as stakeholders' behaviour and motivation, business modelling, regulations, the learning curve for change, etc., have to be taken into account. The broadness and the complexity of the context in which sustainable innovation originates asks for an approach in which systems thinking takes a central role. This research project addresses the research question how a systemic design process in a firm's context can contribute to a transition into a Circular Economy and which design approach is necessary to grasp the complexity of this transition. The research focuses on the implementation of systemic solutions and the way the strengths of the existing system can contribute to the transition. The research project will result in new knowledge on the systemic design process and in a new design methodology that can support design consultants or in-company design departments to support the process of sustainable innovation for the transition into a Circular Economy. The research combines qualitative research with design-inclusive research. Firstly, a theoretical framework is constructed that will provide the foundation for the development of a systemic design approach, customized for innovating companies. Secondly, a systemic design methodology is developed applying design-inclusive participatory research in the context of two company-related cases. The research builds on a cyclical and iterative process that leads to both theoretical knowledge and practical knowledge on the way it can be applied in the firm's context.

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  • Research Project

Attractive maintenance to extend product lifetime: Exploration of the designerly opportunities from a user-centred perspective. 01/10/2021 - 30/09/2025

Abstract

Within the current linear economy, resources are rapidly depleting. Products with a short lifetime are often discarded for various reasons without being used to their full potential. The objective of this research is to investigate the opportunities to lengthen the lifetime of products through maintenance and repair, from the users' perspective. We focus on products in the cycling context with a short lifetime (such as cycling parts, clothing and helmets, drink bottles, 
) to narrow the field and provide an innovative design context with a wide variety of products and innovation (design and production) in Flanders. Starting from a literature review, a theoretical framework will be compiled that encompasses both product attributes and psychological-ownership variables, which influence the willingness of a user to lengthen their products' lifetime. Influences of these variables will be explored through qualitative and quantitative research. Next, the relations between these variables, as well as their effect on the actions of users will be investigated. Using the results from these research steps, four products from the cycling industry will be redesigned to facilitate optimal maintenance and repair intentions for users. The effect of these optimisations will be analysed through qualitative research, such as concept tests and in-depth interviews. Together with innovative managers/designers in the cycling industry as well as other related industries, the implications of such new products will be analysed and viable strategies explored. The aimed outcome of this research project consists of the following: (i) a fundamental understanding of the motivations of users to lengthen the lifetime of their product through maintenance and repair, (ii) strategies for designers to optimize products and create attractive maintenance and repair actions and (iii) learnings, strategies and models for businesses/manufacturers to address changes in their industry as a result of implementation of these guidelines.

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Product development to improve intuitive manual assembly. 01/10/2021 - 30/09/2023

Abstract

In the research group design.nexus of UGent, a method was developed during a PhD to simplify the assembly process and make it more intuitive, starting with product development. Within the Tetra project it is the intention to implement this methodology in various business contexts and on various products. The company-specific factors must be mapped out in order to optimize the methodology in function of these factors, as well as quantify the impact of the methodology in various business contexts. The project also includes demonstrator case(s) and developed training tool(s) that enable designers in companies to implement the methodology in a simple and tailor-made manner.

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  • Research Project

Francqui Chair 2021-2022 Prof. Ann Dooms. 01/10/2021 - 30/09/2022

Abstract

As Francqui guest professor, prof Dooms will present the latest on discrete mathematics and related fields (specifically deep learning, reinforcement learning). As this guest professorship is located in the Faculty of Design Sciences, different applications to design and creativity will be discussed in a series of 10 lectures. Furthermore, Ann Dooms will be involved in a workshop during the international design week (IDW 2022), entitled "Computer says YES".

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  • Research Project

BOF Sabbatical 2021-2022 - Stijn Verwulgen. 01/10/2021 - 30/09/2022

Abstract

Thanks to this project, a small grant from BOF is used to attract external lectures such that the grant owner can be partially dismissed from educational, in order to extend current research and positioning future research in industrial design.

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  • Research Project

Sustainable perception and material experience as drivers for increased material attachment and product longevity: towards extended plastics identity for a circular economy. 01/05/2021 - 30/04/2023

Abstract

The current transition towards on circular economy comes along with an increased attention to material choice and selection, both in the production of raw materials and in the impact on future generated waste. Literature indicates that consumers develop stronger attachments to products (and its materials) with an identity that is congruent to their own. People exhibit more protective behaviours to products to which they are attached and will try to postpone their replacement as long as possible, this product lifetime extension is key to achieve circularity and value retention. Any physical interaction with products is done through its materials. Materials are essential building blocks of products and have a strong influence on product appearance, but also on the product's functionality, symbolic meaning, and overall sensory product experience. Materials should thus be considered from both a functional or technical and a user-centred or experiential perspective. Consequently, an all-encompassing understanding of materials is needed that does not only include material characterization knowledge on technical properties and functionality that can be found in datasheets based on standardized tests (technical characterization). In addition to economic and ecological characteristics, the experience and perception of materials should be considered as well (experiential characterization) to increase commercial success of both products and materials. Nowadays, raised by the growing insights in the harm that our current plastics consumption causes, virgin plastic products materials perceived by some societal groups as practically reprehensible and some (e.g. plastic bags, straws) are/ get banned accordingly. This increases the search for new and alternative sustainable materials, such as natural materials and bioplastics, but also recycled plastics. Nowadays, virgin plastics or even recycled plastics are not always perceived in a positive way by either its industrial users (e.g. material engineers and designers) or by consumers when embodied in daily products. In order to re-appreciate these valuable unique materials, research urgently needs to support the purposeful use of plastics design for long-lived solutions, in contrast to the multitude of current single-use products. In this context, a large gap is detected in data from experiential material characterization that is equally important as technical material data. Building upon our previous work, we aim to set-up a straightforward framework for experiential material characterization that incorporates physical, standard material demonstrator forms (to control experimental conditions over various plastic materials) and a set of experiential material qualities for characterization by consumers (and designers). Next, data collection experiments will be set up with specific materials and users in order to investigate the mediating effect of a material's experience and sustainable perception on material attachment and product lifetime extension. This framework enables us to set the basis for further research projects in collaboration with specific industries of whom many are situated in Flanders, i.e. on the one hand with producers of virgin plastics (e.g. BASF, Total, Borealis, Ineos Styrolution, Exxonmobil, Lanxess, Kaneka), bioplastics (e.g. ALPAGRO packaging, B4Plastics, but also many of the virgin plastics producers), and recycled plastics (e.g. SUEZ-QCP, Eco-oh!, Vanheede), and on the other hand with design agencies (such as edmire, Pilipili, Voxdale, Verhaert, Pars Pro Toto), producers of (durable) plastic products (such as Tupperware, P&G, Samsonite), and the SIM-Flanders research centre. During the project, the various options for further valorisation will be explored, such as Horizon Europe, VLAIO O&O and VLAIO innovation mandate.

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Mivas circular: linking social economy and circular economy in the packaging sector 04/01/2021 - 31/12/2025

Abstract

MIVAS CIRCULAIR is researching the role of the social economy in the circular economy and vice versa. How can participation in the circular economy secure social employment towards the future? How can social enterprises (sheltered workplaces) contribute to the implementation of the circular economy in Flanders? A specific case is detailed in the packaging economy in whom the company Mivas is active.

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Full mission simulation to investigate effects of autonomous shipping on the future role of the Licensed Deck Officer regarding unmanned/manned vessel interaction in open and restricted waters. 01/01/2021 - 31/12/2022

Abstract

This research is relevant and timely as it will provide valuable insight of the impact that autonomous shipping will have on the mariner of the future. Drawing on our experiences as sailing Licensed Deck Officers, we desire to ensure that the human element of a ship's operator is embodied in the evolution of the autonomous shipping industry. Insights generated from this research will benefit involved stakeholders to better understand and prepare for changes in the maritime industry, including how this will affect human-machine interaction, their responsibilities, and the future of their training. Furthermore, we will gain insight in the effect of restricted waters and use of autopilot. The following qualitative methods will be used for this research: an in-depth literature review; and interviews of maritime experts, training facility instructors, and IMO employees currently tasked with STCW/COLREGs recommendations regarding autonomous shipping. An FMS simulation will also be conducted, where participants will be monitored and recorded live, controlling an 'own ship' approaching the port of Antwerp. FMS participants will be interviewed and will answer questionnaires. After developing a measurement strategy and data management plan, data such as vessel CPA/TCPA, course/speed changes, and participant reaction time and use of controls will be recorded, integrated, and processed to identify participants' thought process. New risks arising from interaction between manned/unmanned vessels within open and restricted waters will be identified, and strong recommendations to STCW training will be concluded. Results of this project will outline new tasks and responsibilities for shipboard and shoreside vessel crews of the future, and will provide insight and potential new risks regarding manned/unmanned vessel interaction. Furthermore, this research project completes one PhD and significantly contributes to a second PhD at the University of Antwerp and Antwerp Maritime Academy. A unique training course addressing the Licensed Deck Officer and autonomous shipping will be developed as one of the main deliverables, as well as the publication of three A1 publications. This research project will have significant contributions to maritime training facilities, to the development of the future OOW within the shipping industry, and to port authorities as our findings can impact the direct operation and training of operators of autonomous ships in the future.

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AI-Driven VR training in an adaptive user context 01/01/2021 - 31/12/2022

Abstract

The project will explore AI and 3D scanning techniques in the development of VR training courses. Proofs of concept (POCs) and user cases on how VR training courses can optimise motivation and knowledge transfer among employees. This project is initially aimed at 50 SMEs that develop VR training simulations. In addition, 129 training and education centers that offer training courses and issue certificates belong to the target group.

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Sizing system for respirator masks. 01/01/2021 - 31/05/2022

Abstract

This project seeks to develop a novel sizing system specifically for filtering facepiece respirator masks. We will work from anthropometric databases and 3D scanning of face and head shapes of participants to build up the sizing system for adults and adolescents. The masks will be designed, fabricated and tested at the Antwerp Design Factory, and qualitative and quantitative studies of the masks to be performed with users to establish important factors like model comfort and performance.

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The semiotics of physical human augmentation. Contextual empowerment of human-augmentation products. 01/10/2020 - 30/09/2024

Abstract

The objective of this study is to develop a research-based framework for the development of human-augmentation products that strengthen the user's identity or capabilities by capturing contextual and physiological user input. Human augmentation is an interdisciplinary field that aims to enhance and amplify human abilities. It comprises many different types of technological apparatuses such as prosthetics, orthotics, and physically assistive devices that replace missing or lost functions, exoskeletons that extend physical abilities, or heads-up-displays using augmented reality or virtual reality. Human augmentation can be divided in three main categories: mental augmentation – which enhances human cognition, sensory augmentation – which enhances human senses, and physical augmentation – which enhances human actions. Initially, the majority of efforts towards human augmentation focused on the improvement of physical abilities, while in the 20th century, due to progress in microelectronics, augmentation has been extended by advanced sensing and cognitive improvements. Within this study, the focus lies on visible and body-near human-augmentation products, and thus primarily on physical augmentation. Physical human augmentation further includes cosmetic augmentation (e.g. anaplastology or orthodontics), functional augmentation (e.g. prosthetics or powered exoskeletons) and medical augmentation (e.g. implants or bionic lenses). When developing these human-augmentation products, industrial designers and medical experts primarily focus on the user's urgent and objective needs, such as basic functionality, usability and safety. With a focus on functionality and physical characteristics at the expense of personal user aspects, they do not succeed in expressing and encouraging their users' concerns, identities and lifestyles. Accordingly, we focus on the semiotic (visual) and functional interaction between user, context and human-augmentation product. A well-designed human-augmentation device should have the ability to positively influence the bystanders' perception, resulting in an improved self-expression and self-confidence for the user. The corresponding main research question comprises "How can human-augmentation products be developed in such way that they strengthen the user's individual and contextual identity, increasing user-product attachment, user well-being and respect social values and ethical boundaries?". In the context of this design research, an overarching framing methodology of research through design (RtD) will be applied. RtD is an evolving research process that embeds design as a research means in order to generate new knowledge. This doctoral project is divided in four work packages (WP's). After thoroughly reviewing the state of the art literature (WP1: 'understand'), the research focuses on the exploration of the design context through prototyping for specific use cases (WP2: 'conceptualize') and validation by assessing the social impact of the prototypes in real-life experiments (WP3: 'measure'). For each use case cycle (one use case per year), two to three dynamic human-augmentation prototypes will be evaluated both qualitatively and quantitatively on their stigma-eliciting potential in real-life conditions. As a reference during the experiments of each use case cycle, subjects wearing the newly-developed prototypes will be compared to subjects wearing classic, currently available human-augmentation products and to subjects wearing nothing. After each conceptualization and measurement cycle, insights and results will be steered towards implementation of new knowledge and tools (WP4'). The study will bridge the current technical and user-centred imbalance in the industrial design engineering of human-augmentation products. The resulting framework will comprise design methodology, design recommendations for the development of human-augmentation products and measuring techniques to validate design decisions.

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Robust Optimization Demo - VaProFam Demo. 30/09/2020 - 23/11/2020

Abstract

Innovative visualisation embodied in a demonstrator, to empower communication between stakeholders of abstract design and optimisation algorithms, developed at Flanders Make Codesigns. Based on research through design approach and to be exhibited during the Danders Make "Top Tech on tour"

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Design & optimisation cluster toolchains. 01/06/2020 - 31/12/2020

Abstract

- From Flanders Make there is a demand for a classification of current and future tools developed by the cluster Design & Optimisation in order to facilitate the design process of multidisciplinary systems. - This classification is multi-dimensional, if based on different parameters. It must be understandable for a wide audience, while containing sufficient nuance to provoke discussion among experts. - This classification must be translated into a coherent, graphic visual language that can be used by Flanders Make researchers and business developers. - The classification and visual language will initially be used internally by Flanders Make. The purpose is to give a clear overview of the available tools and to make it easy to fit these tools into the targets of the roadmap. In addition, the classification and the visual language also serve as a vivid and understandable tool to explain the content of the tools to the prospects and customers of Flanders Make. Based on the presented classification, the right questions can be asked to the customer and the relevant tools can be filtered out. To this end, Flanders Make also wants to generate a series of use cases from completed projects. For each use case, a slide needs to be composed showing, with text, pictures and graphics, an application in which one or more tools were used.

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PRINT-4-POCT: Rapid prototyping of millifluidic devices for Point-of-Care testing applications. 01/05/2020 - 30/04/2024

Abstract

This research programme evaluates the potential of using 3D-print platforms for rapid prototyping of millifluidic devices for point-of-care testing (POCT) applications. This rapid prototyping approach will be validated by performing two case studies with research partners from the UZA and also the Laboratory of Experimental Hematology (LEH) at ¶¶Òő¶ÌÊÓÆ”.

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Design for Demonstrators. 01/05/2020 - 30/04/2024

Abstract

This project will investigate the phenomenon of demonstrators, and how demonstrators and other emerging forms of prototypes are manifestations in design processes. Based on case studies in industry and interviews with modern thought leaders, the candidate will develop a design methodology to enhance the dialogue between stakeholders, creation of (physical and virtual) prototypes through digital fabrication, and relevant assessment methods.

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A Design Methodology for Mass-Personalization with Additive Manufacturing. 01/05/2020 - 31/10/2020

Abstract

Increasingly differentiating customer needs and expectations in combination with the highly competitive global market creates the necessity of new approaches. Mass-Personalization (MP) presents an opportunity to meet diversifying customer needs in consumer products market with a near mass-production efficiency. Traditional product development methodologies fall short to guide design for MP and a dedicated systematic methodology is essential. The proposed approach bases on a dynamic product template that automatically adapts with user input and produces a reliable output. Increasingly differentiating customer needs and expectations in combination with the highly competitive global market creates the necessity of new approaches. Mass-Personalization (MP) presents an opportunity to meet diversifying customer needs in consumer products market with a near mass-production efficiency. Traditional product development methodologies fall short to guide design for MP and a dedicated systematic methodology is essential. The proposed approach bases on a dynamic product template that automatically adapts with user input and produces a reliable output.

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Technical and electronical solutions to mitigate risks for covid-19 infections 09/04/2020 - 12/05/2020

Abstract

During the covid-19 outbreak, intense caregiving was required in treating too many infected patients, compared to the capacity of personel and equipment. In particular, this pressure resulted in inter alia bottlenecks in power supply of active respiratory protectors as used in the intensive care unit of UZA. By using CAD, 3D printing and electronic components, our collaborators Sam Smedts and Jochen Vleugels resolved these bottlenecks. Their solution has significantly contributed to the fact that "not a single caregiver of the ICU was infected with covid", according to UZA, our client in this small but high impact fee-for-service project. In this project we delivered solutions that protect ehalth care providers at University hospitals

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Answer to the Covid emergency, creating a production line of protections for medical staff. 08/04/2020 - 31/12/2020

Abstract

In this project we developed solutions to shortage of respiratory protection devices during Covid 19 outbreak. A dedicated team of researchers at the research group product development worked closely with local and national gouvernement and medical stakeholders to pinpoint user requirements, regulatory requirements and with industry to provide adequate solutions.

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Fast track development FFP2-FFP3 face masks. 16/03/2020 - 15/03/2021

Abstract

This project started with anticipated shortages in respiratory protective equipment (RPE) at the beginning of the COVID crisis, March 2020, with the challenge to develop an emergency production line of FFP2 and FFP3. The aim was set to achieve local production, with documented and ensured quality. A design brief was drawn from existing respiratory equipment available at UZA and a protocol for emergency validation and quality control was derived from RPE regulations (EN149). Validation methods were constructed in consult with FAGG and FOD-economie. Our team at Antwerp Design Factory immediately started concurrent engineering both modeling, tooling, sourcing and validation. Results comprised validated models for industrial production (curved patterns), fully customizable production line with linear patterns including emergency quality control, with external validation by IFA and Mensura. The customizable line is extremely compact and produces 5000 FFP2 masks in one 38hour shift with 8 operators. Tooling can be realized by 3D prints and laser cutters. Our developments were supported by a scientific advisory board from policy makers, academic and industrial stakeholders. Masks were provided to UZA, ZNA to protect caregivers at COVID units and to the province of Antwerp, to initiated contact tracing.

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Corona mouth masks. 01/01/2020 - 31/12/2021

Abstract

This gift is used in the context of an extraordinary project at the begin of the covid-19 outbreak that not affected the whole world. The gift was intended to mitigate the consequences of the covid_19 outbreak. We developed a mobile production line for respiratory protective masks type FFP2 and FFP3. The line can be scaled up easily, with production toolings implemented by flexible manufacturing techniques such as 3D printers, laser cutters and mechanical actuators steered by programmable micro-controllers. The masks were provided to local hospitals to enhance safety and well-being fo health care professionals, who were under tremendous pressure Q2-Q3 2020

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3DScan^3. 01/01/2020 - 31/12/2021

Abstract

This is a joint application of research groups at the faculty of Design Sciences. At this faculty, the research focus on the human being in relation to artefacts comprising products and services, design heritage, and buildings. The factor that connects this myriad of research activities is scale – the human experiential scale of the tangible and visual artefacts, that can be perceived directly with the sensory system, without additional instrumentation (e.g., magnifying glasses or telescope). We aim to consider, understand, and reflect on artefacts that are the result of a design process, situated on a scale from millimetres to kilometres. For all research groups, enhanced digitalisation systems are required to keep up with the pace of competing institutions, or in some aspects the new infrastructure will allow us to go beyond the state of current art in design science (esp. digital heritage/time machine and digital human body modelling).

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LoRaWan MuseumLogger. 01/01/2020 - 30/06/2020

Abstract

In partnership with the Antwerp Fashion Museum, this project aims to develop of an open source data logging system to monitor the climate conditions at the museum depots of MoMu (light, humidity and temperature (lux,% RH, ° C)) as well as visual inspection of insect traps. The LORA protocol is used to operate the remote data loggers for a long time. Because our museum objects are increasingly being kept outside the home, these data loggers must be accessible from an external location. With financial support from the Flemish government (Department of Culture, Youth and Media), the focus is on open hardware and software components in order to be able to build a data log system that delivers quality data tailored to the museum. Moreover, this open methodology makes the data logger modular and enables relatively inexpensive implementation of a similar setup at other museums. MoMu has already realized several prototypes that demonstrate the feasibility of this idea. In collaboration with the University of Antwerp (Product Development Department: the Antwerp Design Factory), we want to further develop these prototypes into a truly functioning product (Minimal Viable Product - MVP) that will be used effectively to take care of the climate control of MoMu's external depot.

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Development and validation of a user-friendly method to deploy immersive technologies in the process of product development. 01/11/2019 - 31/10/2023

Abstract

The goal of this research is to provide a user-friendly method for product developers to interact with Virtual, Augmented Reality and/or Mixed reality (MR, merging the real and the virtual world). We will define and validate a method to deploy MR in the process of product development. The project was defined by the observation that the product development process can be improved by revisiting interaction in mixed MR with design objects. For example, organic shapes (e.g. geometrical surfaces with non-trivial curvatures) can be directly handled in MR and then tuned to flexible manufacturing techniques such as 3D printing, bypassing the need for complex and cumbersome on-screen manipulations in digital drawing. The goal of this research is achieved by the development, implementation, testing and validation of a toolkit that incorporates latest advancements in MR in different stages of the design process: ideation, system design, concept design and prototyping/manufacturing. Envisioned improvements are: increased efficiency, more accurate communication, enhanced perception, faster verification, less iterations and faster decision making. Consequently, the toolkit will improve the outcome of the product development process and/or reduce efforts to achieve a non-inferior product. The toolkit focuses on products that directly interact with the human body.

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Design for a Circular Economy: How to design optimal plastics usage in a circular economy 01/10/2019 - 30/09/2024

Abstract

Did you know that metal straws are actually environmentally not better than plastic ones? As a design researcher I'm interested in supporting the transition of the plastics industry towards a circular economy from a human-centred perspective. Meaning, that it does not help to forbid the usage of straws if they are simply replaced by other materials without influence on motivation of behaviour change. We have to design new ways of experiencing the same drinking consumption or change people's motivation towards reuse. Research is needed to investigate the opportunities to redesign the usage of these valuable unique materials.

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Preventive measures for high physical strain workers 01/10/2019 - 31/12/2023

Abstract

In this project we focus on preventive measures for dockers under physical load. We aim to achieve maximal support through recommendations for new products and training, in collaboration with physiotherapy.

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Products as enablers for pro-environmental behaviour: investigation of reusable alternatives for single-use plastics. 01/10/2019 - 30/09/2023

Abstract

Recently, the European Union decided on a ban for several types of single-use plastics by 2021 and a considerable reduction of many more. By then, good alternatives for these products are desired. As a response to this ban and to consumers' avoidance of plastic litter, (new and existing) reusable alternative products come into scope. Existing examples of replacement products of single-use plastics include reusable straws, reusable shopping bags, reusable vegetable bags, reusable lunch wraps/boxes, menstrual cups, washable diapers, safety razors, reusable coffee travel cups, reusable cotton buds
 . These products offer good alternatives to reduce our environmental impact, but only if they are used in the proper manner. Due to their characteristics of reusability and longevity, they need to be stronger, thicker and consist of more material or other materials that have a larger impact during production (such as metal or glass). Based on different LCA studies, the example of a single-use LDPE bag learns us that in order to be environmentally better for climate change: cotton bags should have to be reused 52 times (organic cotton: 149 times), paper bags: 43 times; PP woven bags: 5 times; and PET bags: 8 times. Clearly, if these products are used in the same manner as single-use products, the environmental impact will be even worse. For some alternatives, the question arise if this is at all possible. In this research project, we will study of the long(er) term usage of these reusable alternatives, in order to investigate what motivates or demotivates people to keep on using these products. Long-term is defined as the usage time that starts from the time that equals the similar climate change impact. In addition, there is interest in gaining insights as to the effect of the usage of these types of products on the general attempt towards sustainable living. Understanding the driving variables towards adopting reusable alternatives will form the basis to set up a model on how products or product service systems can influence the long-term product interaction and motivate sustainable living.

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Demonstrator CONCEVAL. 10/09/2019 - 30/12/2019

Abstract

Demonstrator development for a Flanders Make project, focused on generative design and semi-automatic ranking of design proposals. Involves hardware and software to enable an embodied experience with the algorithm.

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Mixed reality for mission-critical teamwork. 01/07/2019 - 31/12/2020

Abstract

We foresee that interactive augmented reality (AR) systems will be part of the professional of the future. The usability of such AR displays is key, even more in complex tasks. This proposal is deepening a specific aspect of augmented support, namely that of information display during mission-critical activities such as firefighting; in such cases, situational awareness needs to be improved, possibly by expanding the perception with additional sensors, spatial reasoning/mapping, and by remote support from a dispatcher. However, the current scientific body of knowledge only provides limited guidelines and case studies, but not true insights in optimal augmentation. We propose a human-factors approach in framing AR displays for mission-critical systems. The STRIMPRO will enable us to initiate comprehensive survey and a landmark experiment, published in a proper academic setting while engaging professionals and their supply chain for follow-up funding.

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Cognitive assessment platform (CAP): Capturing physiological interaction parameters of caregivers during stressful ICU interventions, towards the development of dynamic caregivers' assistant interfaces (CAI). 01/07/2019 - 31/12/2020

Abstract

An intensive care unit (ICU) is a safety critical environment where caregivers' activities are crucial to human lives. Adverse events, defined as injuries or complications that are provoked by a medical human error rather than the patient's underlying disease, occur in about one-third of cases in adult ICU patients and the risk of error is cumulative. The risk factors of adverse events include high nursing workload, caregivers' sleep deprivation or fatigue, communication failure, a high patient-to-nurse ratio and poor management. Work-related stress with the accompanying emotions provoked specifically in ICU is well documented. Nonetheless, only few studies have utilized physiological measures regarding research conducted on stress on medical caregivers. Within this project, it is aimed to develop a cognitive assessment platform (CAP) which comprises wearable sensors to enable monitoring of physiological parameters and location in real-time of caregivers within an ICU. This allows creating cognitive states of caregivers, linked to time and place. Workload, fatigue and stress are the monitored cognitive states, as they are the most significant threats towards patient safety. This innovative approach will allow us to correlate the cognitive states of caregivers with specific locations at the ICU, TISS-28, tasks and episodes during their working day and night, which will provide new insights and better understanding of the workflow of the ICU caregivers. Ultimately, this research may provide rich opportunities for examination and discovery in optimising the workflow of ICU caregivers.

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Optimization of functions in human-product systems. 01/04/2019 - 30/03/2020

Abstract

Design of products that closely interact with the human body require extensive integration of geometrical and/or physiological knowledge. In that design process it is common to design and validate firstly a human-product system that fulfills a set of specifications, given in advance. The system to be designed often contains some unknown functions that have to be provided by the designer for optimal performance, comfort and safety of the end product. These unknown functions are regularly pinpointed by the designer based on experience, user insights and testing. The past decades, structural optimization techniques such as topological optimization have found their way to standard CAD applications. A commonly known example is found in structural CAD/CAM, e.g. car design, such as a chassis that can be design for 3D printing by only specifying forces (statics & dynamics), optimized for weight, strength, dynamic load and vibrations. A promising application domain is 3D prints of ortheses or prosthetic connections, where statics are optimized towards geometry of the body; to be extended through current research with soft tissue and dynamics. The specific aim of this application is to initiate a design method to deploy state-of-the-art mathematical optimization algorithms and computational methods in the design of flow systems for medical substances, with the aim to optimize therapeutic, diagnostic and/or user related effectiveness of the envisioned end product, at the level of system design (human-product system). The specific exercise that is conducted for this aim, within the realm of this small project, is determining the rheology of medical substances (fluids) from experiments that can be easily conducted in vitro. Rheology determines flow behavior which is, in turn, crucial for proper functioning at the level of diagnostics, therapeutics and/or usability. For example, shear stresses in cell therapeutics during injection play a crucial role for effectiveness and viability of injected cells at place were they should be active or activated (e.g. under the skin). Shear stresses are also directly related to ease of use for injection, pain and/or discomfort for the subject. Summarizing, shear stress in function of shear rate is the overall determinant for the flow behavior of the substance and in extension the properties of an envisioned applicator. This unknown function (rheology-in Newtonian fluids equivalent with viscosity) will be determined by functional optimization as a generalization of Lagrange multiplicators matched with empirical data. The specific results of this project will enable us to measure rheology with only very limited amount of substance. An additional advantage is that this can be done with easy to handle and achievable equipment, for example a power bench with controlled displacement and respective logged forces. As such, internal shear stresses and flow of medical substances can be modelled easily and accurately, whereas the substance would be otherwise (too) expensive to assess with complex and expensive equipment, normally needed for extensive rheological studies. The acquired info can directly be deployed in the design and optimization of next generation medical applicators, e.g. for intradermal vaccination and/or for therapeutic cell delivery, optimized for therapeutic efficiency and usability. The broader aim of this project is to initiate a method to incorporate state-of-the-art mathematical optimization techniques within the design process of products that require close interaction with the human body. This overall aim will contribute in the long run to the dissemination of powerful mathematical methods for practical applications in product development and industrial design. As such, the project could be a germ for a future proof, data-driven product development process. Insights gained in practical applications and design problems could, in turn, provide input for future math developments.

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  • Research Project

The use of 3D technology for the restoration of complex cultural heritage objects. 01/01/2019 - 31/12/2023

Abstract

Fragile and very detailed cultural heritage objects, such as sculptured ceramics, can't be restored manually without further damage. 3D technology could be a great help in the process of repair. This includes 3D scanning, modelling, and 3D printing. A restored object, which is treated for aesthetic, commercial or museological purposes and with sustainable materials, has an overall greater value. For example, the proposed research would make it possible to produce replicas of fine and detailed sculptures for a better tactile sense experiences. There are four main aims in this research proposal: - Developing a method for restorers by creating a digital toolbox: what kind of scanning, modelling and printing techniques are available and for what type of sculpted ceramics or other artworks could they be used? - Therefore, there is also the need to get more insight the damages present in cultural heritage, starting with sculptured ceramic objects. - Defining which conditions are necessary for a good repair: Authenticity and other values are important to consider during conservation and the correspondent ethical decision has an influence on the visual result in the end. - Formulation and validation of the methodology by a collection of cases.

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  • Research Project

Point-of-care testing for free bilirubin diagnosis (FREEBDX). 01/01/2019 - 31/12/2019

Abstract

This project seeks to develop a point-of-care test to measure free-bilirubin concentration in neonates. UA-PO and ams, an external partner, will translate a laboratory protocol to measure free bilirubin, developed at UA-UZA, into an appropriate setup for point-of-care testing. The setup will be benchmarked against the laboratory protocol in the UZA laboratory.

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  • Research Project

Caretech: missing link between research, development and application of care techology 01/01/2019 - 31/12/2019

Abstract

At the university of Antwerp, innovative products/services are defined based on state of the art scientific knowledge and technology. The aim of this project is to develop a workflow to facilitate and accelerate transition from these innovations in the domain of health and health care, to actual enrollment.

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  • Research Project

SmartGLAZ: head-mounted display for motorhelmets. 01/05/2018 - 30/04/2020

Abstract

See-through head-mounted displays (HMD) have the capability of superimposing a virtual image or information on the real world scene without impairing the view of the outside scene enabling a wide range of new applications, including smart personal protective equipment (firefighter helmets etc.), education and scientific research, assembly, military, medical treatment, safety and navigation. smartGLAZ specifically focusses on integrating such an HMD in a helmet to display context-based safety and navigation information. At first instance, the project targets helmets for electrical bicycle users, but the solution has also potential for integration in other types of helmets, e.g. for fire fighters.

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  • Research Project

Urban pre-Composter, decentralized pre-treatment of organic waste. 03/03/2018 - 30/04/2018

Abstract

The Urban pre-Composter is a public underground system that is used to collect organic waste in an urban context. The added value of this innovative concept is the ability to pretreat the waste in order to reduce its volume. Consequently, less transportation is needed to carry this waste. This directly implies that the environmental impact on these cities will be reduced, and in addition on social domain, the concept reduced the amount of hindrance and annoyance that is currently related to waste collection. During this project the aim is to convert and improve the design into a verified installation concept that can be commercialized.

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  • Research Project

The development of a toolkit for high school pupils of the 2nd grade to gain hands-on experience in practice about the scientific theory taught in the science & math classes. The toolkit support both teachers & students to engage in STEM-education. 01/10/2017 - 30/03/2019

Abstract

Development of a building kit, tailor-made for 4th year ASO students (possibly TSO), around energy, as part of the Energy Wizard project by multidisciplinary teams of international students who participate in the European Project Semester at the Product Development department of the ¶¶Òő¶ÌÊÓÆ”, . The building kit contains e.g. a kind of water mill in which 'water energy' is converted into kinetic energy. A professor and students in training as science teachers at the Antwerp School of Education provide input based on their insights into the curriculum and the knowledge to be acquired for the intended target group (second grade ASO).

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  • Research Project

Developing a user-friendly control system for a dexterous arm prosthesis for children with a bilateral transverse arm reduction 01/07/2017 - 31/12/2018

Abstract

The loss of an upper limb dramatically affects a person's daily activities. Recent developments in bionics and prostheses make it possible to compensate this loss of functionality with a bionic robotic hand. These bionic hands are commercially available and can enable a person to perform multiple types of hand movements. Controlling a bionic hand is in most cases based on the interpretation of two surface electromyography (EMG) signals. To control the multiple degrees of freedom (DOF) of a robotic hand with only two EMG signals, a sequential control strategy is used. This sequential control strategy requires a lot of training from the user. Currently different strategies are being developed to enable a user friendly and more efficient type of control. Most developments in the field of upper extremity prostheses are aimed at adults with a single arm reduction. Children with a double arm reduction are often unable to use the available prostheses and those that are available don't provide a solution for their specific needs. This project aims to integrate the most recent developments in prosthesis control and bionic robotics and make them available for children with a double arm reduction. The research is unique and novel because it aspires to develop and verify the use of non-invasive control strategies that enable children with a double or single arm reduction to control prostheses (with multiple DOF) outside of lab conditions. This project is primarily focused on one user. Larrissa (anonymous name) is an 8-year-old Belgium girl that misses both hands and feet. At the age of 1,5 she lost both hands and feet due to illness. Because her current prosthesis (and all other prosthesis) isn't suited for a bilateral amputee and offers little functionality she remains highly dependent on the help of others. The development was initiated in 2015 by Jos d'Haens (BAP physiotherapy, MOVANT) and was complemented with the master thesis of Erik Haring. This collaborative project between the department of Product Development and Rehabilitation sciences and physiotherapy at the Faculty of Medicine and Health Sciences resulted in a first prototype of a prosthetic socket, designed for Larissa. Jos d'Haens developed a miniaturised robotic hand that can perform three primary grip types. The compact dimensions make this bionic hand especially suitable for children. The prototype of the prosthetic socket (physical connection with the wearer) was the tangible output of the master thesis of Erik Haring. This project aims to provide the missing link, a user-friendly and intuitive control system that translates human input into desired movements of the robotic hand. We defined two clusters of research questions within the project 1. Human input: Which signals can be captured within the stump of the child? Are these signals suitable to serve as input for an intuitive control strategy for the prosthesis? 2. Control strategy: How can we transform these signals into a user-friendly control strategy? 2.1 Focus on movements: Developing a prosthesis control strategy that enables the child to perform at least the three primary grip patterns: power grip, precision grip and lateral grip. With these three grips users can perform 80% of the most common daily activities. 2.2 Focus on intuitive use and user-friendliness: With the actual feedback of the child we aim for a control system that can activate at least three grip patterns in a user-friendly and intuitive way. Apart from a functional fit, we will gather user feedback on the social acceptance of the movements and look of the prosthesis. We hope to apply and expand the knowledge and insights obtained from this study to other projects for young amputees. The methodology could serve as a basis for the development and design of similar intuitive and child friendly control strategies for prosthesis and assistive devices.

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  • Research Project

Development of a modular product-architecture for wearable EEG headsets (Ctrl-Mind). 01/07/2017 - 30/06/2018

Abstract

Brain computer interfaces (BCIs) enable the user to control his or her environment directly, omitting the need for speech and/or bypassing the neuro‐muscular system. The BCI market is expected to have an annual growth of 15% the forthcoming decade. Non‐invasive BCIs, based on caption of EEG signals, have an expected share of 40% of this grow market. Current R&D roadmaps mainly focus on technology development and – adaptation. One of the key facilitators to unlock this market, complementary to current roadmaps, is the development of user –friendly wearable EEG headsets. This POC project responds to this opportunity by combining two innovative R&D aspects. We combine 1) state‐of‐the art parametric design methods for using statistical shape models of the human body (3D anthropometry) in product development (3D ergonomics) with 2) an innovative system for automatic electrode positions, to construct an architecture for wearable EEG‐headsets that is modular, in the sense that the design allows for various embodiments in function of target population and BCI‐application. The resulting development platform will allow exploitation in a B2B setting in the abovementioned growing BCI market.

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  • Research Project

ColdID: prevention of nail toxicity at cancer patients. 01/06/2017 - 31/05/2019

Abstract

Cytotoxic chemotherapy is a commonly used treatment for curing breast cancer, prostate cancer and lung cancer. Cytotoxic chemotherapy may however also induce serious side effects such as nail changes (e.g., color, brittleness, damages, ...). In its most severe form, this may lead to onycholysis or the releasing of a portion of the nail, which is often preceded or accompanied by severe pain. Nail toxicity is observed at 44% of patients treated with taxanes. Nail toxicity can be avoided or mitigated through the use of ice gloves. Ice gloves are cooled to -20 ° C and worn during a chemotherapeutic treatment. Unfortunately, the use of ice gloves is very painful and therapeutic compliances are limited. This project allows to develop a medical instrument to avoid nail toxicity at cancer patients. The instrument aims to allow a painless and effective prevention of nail toxicity.

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  • Research Project

Cobioto, Corneale Biopsy Tool. 06/03/2017 - 05/03/2018

Abstract

Keratitis, or an inflammation of the cornea, is a common eye disease in which a biopsy of the cornea is required to determine its underlying cause which can range from infectious causes (including viral, bacterial, fungal, parasitic), mechanical (contact lens wear), non infectious (Vitamin A deficiency) (Gorski et al., 2015). Currently, no standardized tool is available for taking such biopsy and corneal scrapings are performed with a scalpel or wide bore needle, very often with inconclusive results as too little material is removed for fear of penetration. Consequently, biopsies are not performed as often and a broad-spectrum antibiotic is prescribed, assuming bacterial keratitis. The delay in providing optimal treatment can result in untoward sequelae such as corneal scarring and opacification requiring corneal transplantation. Collaborative research between the department of ophthalmology (UZA) Centre for Cell Therapy and Regenerative Medicine (Ophthalmology/Vaxinfectio – UA/UZA) and Product Development (UA) together with the industrial partner D.O.R.C. will lead to the development of a standardized tool for taking a biopsy of the cornea where the safety of the patient is guaranteed thereby addressing the aforementioned shortcomings.

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  • Research Project

InLocoMotion: Dynamic 3D human body shapes from static 3D scans and sparse motion tracking for the improvement of human-product systems: a case on cycling drag force estimation 01/01/2017 - 31/12/2020

Abstract

The human body is a complex biomechanical system with a large anatomical diversity. New methods for industrial design are emerging based on accurate 3D models and statistical analysis of their rich spatial geometry and complex variations. Most applications of this 3D anthropometry in the field of Product Development are confined to static 3D shapes, whereas many products such as garments, (space) suits, sports equipment, medical devices, vehicles, and household appliances might benefit from accurate dynamic deforming 3D models of the human body. Currently, even for products that dynamically interact with the human body (e.g. shoes), only static geometric information is considered, thereby ignoring the potential to consider full 3D surface in motion and dynamic deformation. In this Baekeland PhD project, we will construct and validate design methods to use dynamic 3D anthropometry in the process of product development and extend the use of static 3D anthropometry. We will combine the aforementioned state-of-the-art statistical shape models with state-of-the-art animation techniques and translate them to CAD tools and techniques to support the envisioned extension. Firstly, a method is provided to generate any individual 3D body shape in any position from a combination of geometrical shape information and temporal position parameters that is both easy to assess. Shape information will comprise an individual's shape in a static pose, e.g. standing position, or a set of 1D anthropometric parameters. Position parameters will be achieved by adapting reliable and accurate of-site motion capturing techniques. We will also investigate how product developers might use these parameterized person-specific dynamic 3D models in the process of product development i.e., what shape and position information they need during the design process and what the requirements are on that information such that they will use it most effectively. This will pinpoint how product developers will preferably interact with the envisioned human-product models. Next, these requirements will be used to develop CAD tools and techniques in which products can be designed on person-specific dynamic human body models, and resulting human-product models can be tuned and optimized by a anthropometric measurements and position parameters. For instance, a stack of person-specific human-product models can be generated with the same effort required to generate only one such model. Finally, we will validate our method by simulating drag force of cyclists, in comparison to ground truth values in a wind tunnel. The target is to come very close to real drag force values with a fraction of the cost and investment. Although this PhD will directly contribute to the subfield of aero-design and engineering in cycling, the lead up methods will also prove the accuracy of underlying models. We will thus establish a direct and accurate link for the product developer between human(-product) CAD models and the actual physical model to support simulation, verification and validation. Our method will improve the process of product development in several aspects. It will have the potential to reduce development costs by omitting the need for physical prototyping. An early stage verification of product functionality and composition of design specifications will require less iterations and entail a shorter time to market for new products. Our method will not only enhance comfort and functionality of final products but will also allow to develop new categories of consumer and medical wearable products, that owe their functionality to close and dynamic product-body interaction and extensive ergonomics.

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  • Research Project

Virtual SIZE. 01/12/2016 - 30/06/2019

Abstract

The project's overall aim is to develop a technology platform that allows developing cycling apparel with an optimized fit based on personal measurements. The first objective is to develop a measurement system that allows to measure an individual cyclist. The second objective makes it possible to develop a 3D shape model of trunk and limbs of a cyclists.

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  • Research Project

Supporting co-creation to reduce street litter in Zemst 07/11/2016 - 12/12/2016

Abstract

Within the project " street litter along slow roads", the municipality of Zemst requested our support to organise a cocreation session with its citizens. The session included a 2 day workshop focusing on problem definition and idea generation during the first session and problem selection and implementation during the second session. The project fits within the 'ideate for sustainability' service provision goal of the research group.

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  • Research Project

Living actively and independently at home – Support more older adults to live longer in their homes with the contribution of ICT based solutions (gAALaxy). 01/11/2016 - 31/10/2018

Abstract

gAALaxy - The universal system for independent and interconnected living at home. The motivation behind the gAALaxy project is to support older adults in staying autonomous and socially active in their familiar environment and in introducing them to AAL-technologies while using an ambient (integration of the system into life and living environment) and activating (inclusion and participation of the end-user into social environment) approach. The goal of the gAALaxy development is to bundle existing, innovative AAL solutions with professional home automation systems in order to deliver a unique and unified end-user experience. The core of the gAALaxy vision is the creation of a holistic residential gateway revolving around ambient home automation technologies enhanced with activating and engaging AAL technologies which offers access to call centre technologies or relevant tele and social services.

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  • Research Project

Urban pre-Composter, decentralized pre-treatment of organic waste. 01/10/2016 - 30/09/2017

Abstract

The Urban pre-Composter is a public underground system that is used to collect organic waste in an urban context. The added value of this innovative concept is the ability to pretreat the waste in order to reduce its volume. Consequently, less transportation is needed to carry this waste. This directly implies that the environmental impact on these cities will be reduced, and in addition on social domain, the concept reduced the amount of hindrance and annoyance that is currently related to waste collection. During this project the aim is to convert and improve the design into a verified installation concept that can be commercialized.

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  • Research Project

Accuracy of vibrotactile feedforward for posture and motion steering. 01/07/2016 - 31/12/2017

Abstract

The skin is the largest organ of the human body. It is a barrier between our body and the environment protecting us from dehydration, infection and injuries. The skin thus provides us with a sense of touch which has several functions such as 1) providing tactile information about our environment and 2) providing input to enable motor interactions with our direct environment e.g. grasping and manipulating objects. Due to the bimodal functionality of the tactile sense, the skin is particularly interesting for communicating motion related instructions through haptic cues directly engaging our motor learning systems. Opportunities for applications have been identified in sports and training, surgery, music, navigation, prosthesis, to develop assistive devices e.g. navigation aid for the visually impaired and for balance correction in vestibular disorders, to attain correct posture, gait, and for the purpose of rehabilitation e.g. after stroke. However, research is mainly confined to in-lab applications. In order to unlock the realm of opportunities for off-site applications, wearable haptic communication systems for posture and movement management should be developed and evaluated. Thereby vibrotactile signals directly deployed onto the skin are identified most promising for wearable systems. Frequency, intensity/amplitude, burst, and rhythm characteristics for optimal perception at various body locations are known in literature. We will investigate the accuracy of a basic system that steers actual posture and movement towards a reference condition through feedforward, that is, the subject receiving instructions on the actual or future desired reference condition. The independent variable in our study design is the feedforward time. The depended variable is a measure accuracy obtained by integrating the total immediate joint angle differences of desired and reference position over the time domain. An optimal feedforward time is explored and validated for movement instructions and for obstacle avoidance with vision and in blindfolded subjects.

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  • Research Project

Assessment of electrode pressure and signal quality of improved wearable EEG headset prototypes 01/04/2016 - 31/03/2017

Abstract

The human body appears in many sizes and shapes. Traditional anthropometry aims to map linear-1D- geometrical body characteristics and their statistical distributions. Advancements in 3D scanning, image construction and image processing resulted in a realm of databases containing true and accurate 3D forms of the human body, with accelerated construction of new body forms and databases. A statistical shape model is a collection of 3D forms such that each point on a given form has a corresponding point on any other form of that collection. Moreover, in a statistical shape model of the human body (or body part), similar anatomical landmarks ought to correspond, for example the tip of each nose; statistical shape models take account of the true-3D- geometrical variation of the human body. With the appropriate design tools to make the wealth on geometrical information contained in statistical shape models available for the purpose of product development, better products can be developed, especially: more comfortable, better fitting and thereby better functioning products. In current optical 3D scans, subjects wear a hairnet to prevent artifacts and to reconstruct the form of their skull. However the actual skull form is only approximated due to the presence of hair layer, lacking abilities in traditional 3D scanning to construct a true and accurate statistical shape model of the human skull. In the doctorate of D. Lacko, statistical shape models of the human skull are constructed from medial images (CT and MRI scans) thereby excluding the effect of hair. Complementing CAD tools and methods for parametric design, sizing systems and true generic manikins [22] allow developing new products that closely interact with the human skull such as hearing aids and wearable electroencephalogram (EEG) headsets. EEG is a technique to measure brain activity through detection of small electric field fluctuations by sensitive electrodes, amplification and signal processing. EEG registration has a myriad of potential clinical and off-site applications comprising diagnosis of e.g. ALS, Alzheimer, polysomnography, epilepsy monitoring, enriched, augmented, supplemented or alternative communication, research e.g. cognitive processing and didactics, associations, commercial applications such as gaming and neuro-marketing,... The development of wearable, comfortable, acceptable and calibrated EEG headsets is needed to improve clinical use and to boost potential off-site applications. With the accurate shape model of the human skull combined with CAD tools, non-functional wearable EEG headsets (mock-ups) are developed within the research groups Product Development and Vision Lab with the following prperties: 1) better fit and stability and 2) reproducible electrode positioning on the skull after successive mounting, compared to current commercially available EEG headsets. The research hypothesis is that our EEG headsets with these assets will also allow capturing EEG signals with improved signal quality. This hypothesis was never investigated due to the lack of stable fitting EEG headsets with calibrated and reproducible electrode positioning on the skull. Within this project, resources are asked to endow our EEG mock-ups with pressure and impedance/admittance measurements for testing this hypothesis.

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  • Research Project

Design from Recycling. 01/11/2015 - 31/10/2017

Abstract

The aim of the Design from recycling-project is to provide the necessary information for the Flemish SMEs and to support the design of product that are manufactured from recycled plastics. Additionally, the project also focuses on determining the sustainability level of these products. The target groups are on the one hand the Flemish companies involved in developing and manufacturing plastic products and on the other hand recyclers of plastics. Design FROM recycling is not the same as the already well known Design FOR Recycling, in which the focus is on designing recyclable products. The main research questions are: a) How do we design specifically with and for recycled plastics? b) How do we efficiently match recycled material flows and potential products? c) what is the added value of products made from recycled materials (compared to virgin materials) in terms of eco-efficiency and resource efficiency?

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  • Research Project

Enabling higher gaming experiences through digital tokens. 13/07/2015 - 12/07/2017

Abstract

This project represents a formal research agreement between UA and on the other hand the client. UA provides the client research results mentioned in the title of the project under the conditions as stipulated in this contract.

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  • Research Project

An investigation into the cross-cultural differences in the adoption process of electric cars 01/02/2015 - 31/12/2015

Abstract

In my PhD thesis I developed a model of the adoption of the electric car and empirically tested it in Flanders. The current project extends that work in an international context, as follows: 1. Empirically test the electric car adoption model in various European countries 2. Test an alternative model, based on ethical determinants, in various European countries 3. Explain differences between these countries based on cultural frameworks.

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PhyT: Physical and thermal comfort of helmets. 01/01/2015 - 31/12/2017

Abstract

The general purpose of this research is to model a virtual head that allows developing individualized bicycle helmets for Physical and Thermal comfort (PhyT). Three objectives are defined. The first objective is to model a 3D Anthropometric Head Shape Model. The second objective is to build a Biomechanical Head Shape Model. The third objective is to build a Thermal Head Shape Model.

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  • Research Project

Virtual thermal and Virtueel thermisch en biomechanisch hoofdmodel om lokaal (dis)comfort te kwantificeren (vir-head) head model to quantify local (dis)comfort (vir-head). 01/07/2014 - 31/12/2015

Abstract

This research aims at developing the methodological basis of a virtual thermal and biomechanical head model (vir-head). The model will allow designing head mounted products for thermal and physical comfort through insight in local pressure accumulation and local thermal responses on the head.

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  • Research Project

Expertise Mercator project. 26/06/2014 - 27/06/2014

Abstract

This project represents a formal research agreement between UA and on the other hand the client. UA provides the client research results mentioned in the title of the project under the conditions as stipulated in this contract.

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  • Promoter: Baelus Christiaan

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  • Research Project

CADANS: A CAD platform for 3D Statistical anthropometric Design. 01/01/2014 - 31/12/2015

Abstract

The project aims to develop tools and techniques to deploy the wealth of information contained in statistical shape models of the human body in the process of new product development. The focus is on the deployment of shape models of the human head, in close colaboration with stakeholders from industry.

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  • Research Project

Applications of biobased plastics in extrusion processes for durable end products (DURBIO). 01/10/2013 - 31/05/2015

Abstract

This project represents a research agreement between the UA and on the onther hand IWT. UA provides IWT research results mentioned in the title of the project under the conditions as stipulated in this contract.

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  • Research Project

Bridging design Entrepreneurship 2013 (Bride). 01/07/2013 - 31/03/2016

Abstract

This project represents a formal service agreement between UA and on the other hand the Flemish Community. UA provides the Flemish Community research results mentioned in the title of the project under the conditions as stipulated in this contract.

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  • Research Project